Difference between revisions of "E.Y.Experience"

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;[[Everett Young]]
 
;[[Everett Young]]
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Experience Records
 
|+ Experience Records
 
!Date||Current Total XP||XP Expenditures||Session/Story XP
 
!Date||Current Total XP||XP Expenditures||Session/Story XP
 
|-
 
|-
||2019/10/12|| 100 ||<br>||<br>
+
||2019/11/22|| 109 ||<br>||<br>
 
|-
 
|-
||2019/10/13|| 88 ||12xp to raise Humanity from 6 to 7||<br>
+
||2019/11/22||107||2xp spent to purchase the physical merit [[Immune to Disease]]||<br>
 
|-
 
|-
||2019/10/13|| 78 ||10xp spent to buy Fortitude||<br>
+
||2019/11/22||92||15xp spent to purchase [[Melpominee]] 2 & 3||<br>
 
|-
 
|-
||2019/10/13|| 70 ||8xp spent for Perception 3||<br>
+
||2019/11/22||77||15xp spent to purchase [[Presence]] 2 & 3||<br>
 
|-
 
|-
||2019/10/13|| 62 ||8xp spent for Intelligence 3||<br>
+
||2019/11/22||62||15xp spent to purchase [[Fortitude]] 2 & 3||<br>
 
|-
 
|-
||2019/10/13|| 55 ||7xp spent for Potence 2||<br>
+
||2019/11/22||52||10xp spent to purchase Auspex 1||<br>
 
|-
 
|-
||2019/10/13|| 48 ||7xp spent for Obfuscate 2||<br>
+
||2019/11/22||42||10xp spent to purchase [[Celerity]] 1||<br>
 
|-
 
|-
||2019/10/13|| 43 ||5xp spent for Celerity 2||<br>  
+
||2019/11/22||30||12xp spent to purchase [[Leadership]] 1, [[Crafts]] 1, [[Medicine]] 1, [[Technology]] 1||<br>
 
|-
 
|-
||2019/10/13|| 38 ||5xp spent for Presence 2||<br>
+
||2019/11/22||22||8xp spent to purchase [[Alertness]] 2, [[Brawl]] 2, [[Empathy]] 2, [[Subterfuge]] 2||<br>
 
|-
 
|-
||2019/10/13|| 30 ||8xp spent for Charisma 3||<br>
+
||2019/11/22||16||6xp spent to purchase [[Crafts]] 2, [[Etiquette]] 2, [[Stealth]] 2||<br>
 
|-
 
|-
||2019/10/13|| 14 ||16xp spent to increase the following Abilities from 1 to 2 (Alertness,Athletics,Awareness,Empathy,Expression,Intimidation,Drive,Etiquette)||<br>
+
||2019/11/22||0||16xp spent to purchase Charisma 5||<br>
 
|-
 
|-
||2019/10/13|| 9 ||5xp spent for Auspex 2||<br>
+
||2019/11/23||3||||3xp A/R/L<br>
 
|-
 
|-
||2019/11/01|| 5 ||4xp spent to increase Empathy to 3||<br>
+
||2020/04/18||6||||3xp A/R/L<br>
 
|-
 
|-
||2019/11/2||<br> ||<br>||<br>
+
||2020/05/16||10||||4xp A/R/L/H<br>
 +
|-
 +
||2020/06/14||13||||3xp A/R/L<br>
 +
|-
 +
||2020/06/27||17||||4xp A/R/L/H<br>
 +
|-
 +
||2020/07/17||13||4xp spent to increase Empathy from 2 to 3||<br>
 +
|-
 +
||2020/07/17||11||2xp spent to increase Leadership from 1 to 2||<br>
 +
|-
 +
||2020/07/17||8||3xp spent to purchase Instruction 1||<br>
 +
|-
 +
||2020/07/17||0||8xp spent to increase Perception from 2 to 3||<br>
 +
|-
 +
||2020/07/18||3||||3xp A/R/L<br>
 +
|-
 +
||2020/08/18||6||||3xp A/R/L<br>
 +
|-
 +
||2020/09/05||9||||3xp A/R/L<br>
 +
|-
 +
||2020/09/19||12||||3xp A/R/L<br>
 +
|-
 +
||2020/10/03||18||||3xp A/R/L + 3xp ES = 6xp<br>
 +
|-
 +
||2020/10/03||15||3xp spent to increase Willpower from 3 to 4||<br>
 +
|-
 +
||2020/10/03||0||15xp spent to increase Presence from 3 to 4||<br>
 +
|-
 +
||2022/04/23||4||||4xp A/R/L/H<br>
 +
|-
 +
||2022/12/17||7||||3xp A/R/L<br>
 +
|-
 +
||2022/00/00||0||7xp spent to increase Auspex from 1 to 2||<br>
 +
|-
 +
||2023/13/01||3||||3xp H/R/L<br>
 +
|-
 +
||2022/00/00||||||<br>
 +
|-
 +
||2022/00/00||||||<br>
 +
|-
 +
||2022/00/00||||||<br>
 
|}
 
|}

Latest revision as of 23:57, 13 January 2023

Everett Young
Experience Records
Date Current Total XP XP Expenditures Session/Story XP
2019/11/22 109

2019/11/22 107 2xp spent to purchase the physical merit Immune to Disease
2019/11/22 92 15xp spent to purchase Melpominee 2 & 3
2019/11/22 77 15xp spent to purchase Presence 2 & 3
2019/11/22 62 15xp spent to purchase Fortitude 2 & 3
2019/11/22 52 10xp spent to purchase Auspex 1
2019/11/22 42 10xp spent to purchase Celerity 1
2019/11/22 30 12xp spent to purchase Leadership 1, Crafts 1, Medicine 1, Technology 1
2019/11/22 22 8xp spent to purchase Alertness 2, Brawl 2, Empathy 2, Subterfuge 2
2019/11/22 16 6xp spent to purchase Crafts 2, Etiquette 2, Stealth 2
2019/11/22 0 16xp spent to purchase Charisma 5
2019/11/23 3 3xp A/R/L
2020/04/18 6 3xp A/R/L
2020/05/16 10 4xp A/R/L/H
2020/06/14 13 3xp A/R/L
2020/06/27 17 4xp A/R/L/H
2020/07/17 13 4xp spent to increase Empathy from 2 to 3
2020/07/17 11 2xp spent to increase Leadership from 1 to 2
2020/07/17 8 3xp spent to purchase Instruction 1
2020/07/17 0 8xp spent to increase Perception from 2 to 3
2020/07/18 3 3xp A/R/L
2020/08/18 6 3xp A/R/L
2020/09/05 9 3xp A/R/L
2020/09/19 12 3xp A/R/L
2020/10/03 18 3xp A/R/L + 3xp ES = 6xp
2020/10/03 15 3xp spent to increase Willpower from 3 to 4
2020/10/03 0 15xp spent to increase Presence from 3 to 4
2022/04/23 4 4xp A/R/L/H
2022/12/17 7 3xp A/R/L
2022/00/00 0 7xp spent to increase Auspex from 1 to 2
2023/13/01 3 3xp H/R/L
2022/00/00
2022/00/00
2022/00/00