Difference between revisions of "Ekkehard"
(Created page with ";Mainz + Die Krönungsfichte (The Crowning Spruce) [[]] <br> <br> '''Sobriquet:''' '''Appearance:''' '''Behavior:''' '''History:''' '''Recent Events:'''") |
|||
(25 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | ;[[ | + | ;[[Get of Fenris]] + [[Crusade of Ashes and Blood]] + [[Wifilisburg]] |
− | [[]] | + | [[File:LogoTribeGetofFenris.png]] |
<br> | <br> | ||
<br> | <br> | ||
− | '''Sobriquet | + | [[File:Get of Fenris Ekkehard.jpg]] |
+ | <br> | ||
+ | <br> | ||
+ | =='''Sobriquet'''== | ||
+ | ''Ekkehard of Wirtemberg'' | ||
− | '''Appearance:''' | + | =='''Appearance'''== |
+ | '''Age:''' Late 40s<br> | ||
+ | '''Gender:''' Masculine<br> | ||
+ | '''Nationality:''' German<br> | ||
+ | |||
+ | =='''Behavior'''== | ||
+ | '''Language:''' German, Latin, Frankish, Anglo-Saxon<br> | ||
+ | |||
+ | =='''History'''== | ||
+ | '''Birth date:''' March 15, 1049 (12:07 PM)<br> | ||
+ | '''Location:''' Wirtemberg, Germany<br> | ||
+ | |||
+ | =='''Recent Events'''== | ||
+ | |||
+ | |||
+ | == '''Statistics''' == | ||
+ | '''Circa:''' Summer of 1096 <br> | ||
+ | '''Last Modified:''' "The Magister 12:35, 20 April 2019 (MDT)"<br> | ||
+ | '''Player:''' Morgen<br> | ||
+ | '''Chronicle:''' [[Past Imperfect]]<br> | ||
+ | '''Breed:''' [[Homid]]<br> | ||
+ | '''Auspice:''' [[Ahroun]]<br> | ||
+ | '''Tribe:''' [[Get of Fenris]]<br> | ||
+ | '''Totem:''' [[Great Fenris]]<br> | ||
+ | '''Sept:''' [[Sept of the Blood Fist]] (Location: The Black Forest - Germany)<br> | ||
+ | '''Pack Name:''' [[The Lost Claws]]<br> | ||
+ | '''Pack Totem:''' None.<br> | ||
+ | '''Concept:''' Mercenary<br> | ||
+ | '''Nature:''' [[]]<br> | ||
+ | '''Demeanor:''' [[]]<br> | ||
+ | '''Apparent Age:''' Middle 40s<br> | ||
+ | |||
+ | |||
+ | === Attributes === | ||
+ | '''Physical:''' Strength 4, Dexterity 4, Stamina 5<br> | ||
+ | '''Social:''' Charisma 4, Manipulation 3, Appearance 3<br> | ||
+ | '''Mental:''' Perception 4, Intelligence 3, Wits 4<br> | ||
+ | '''Talents:''' [[Alertness]] 4, [[Athletics]] 4, [[Awareness]] 2, [[Brawl]] 4, [[Empathy]] 2, [[Expression]] 2, [[Intimidation]] 4, [[Leadership]] 3, [[Legerdemain]] 2, [[Primal-Urge]] 1, [[Subterfuge]] 2<br> | ||
+ | '''Skills:''' [[Animal Ken]] 3, [[Archery]] 4, [[Commerce]] 3, [[Crafts]] 2, [[Etiquette]] 2, [[Melee]] 5, [[Performance]] 2, [[Ride]] 4, [[Stealth]] 3, [[Survival]] 3<br> | ||
+ | '''Knowledges:''' [[Academics]] 1, [[Enigmas]] 2, [[Hearth Wisdom]] 2, [[Investigation]] 2, [[Law]] 2, [[Medicine]] 2, [[Occult]] 1, [[Politics]] 2, [[Rituals]] 0, [[Seneschal]] 1, [[Theology]] 1<br> | ||
+ | |||
+ | |||
+ | === Advantages === | ||
+ | '''Gifts:''' {See '''[[Homid Gifts]]'''} = [[Falling Touch]], [[Hunter's Harmony]], [[Inspiration]], [[Master of Fire]], [[Persuasion]], [[Razor Claws]], [[Resist Pain]], [[Smell of Man]], [[Visage of Fenris]]<br> | ||
+ | |||
+ | '''Rites:''' <br> | ||
+ | |||
+ | |||
+ | === Backgrounds === | ||
+ | '''Backgrounds:''' Allies, [[Ancestors]] 2, Fame 1, Influence, Mentor, Pure Breed, Resources 1, Retainers, Status 0, [[Totem]] 1 <br> | ||
+ | |||
+ | === Finishing Touches === | ||
+ | '''Blessings:''' <br> | ||
+ | '''Curses:''' <br> | ||
+ | '''Rage:''' 5<br> | ||
+ | '''Gnosis:''' 6<br> | ||
+ | '''Willpower:''' 8<br> | ||
+ | '''Renown:''' 3 Glory<br> | ||
+ | '''Experience:''' 6<br> | ||
+ | '''Destiny:''' <br> | ||
+ | '''Notes:''' <br> | ||
+ | ---- | ||
+ | <br> | ||
+ | <br> | ||
+ | ---- | ||
− | ''' | + | == '''Shapeshifting''' == |
+ | :'''See''' [[Garou Forms]] | ||
− | ''' | + | == '''Weapons''' == |
+ | :'''See:''' [[Weapons]] | ||
− | ''' | + | == '''Health Levels''' == |
+ | * { } Bruised. No penalties are issued. | ||
+ | * { } Hurt. A -1 penalty to dice pools and no movement penalties. | ||
+ | * { } Injured. A -1 penalty to dice pools and movement is slightly impared. | ||
+ | * { } Wounded. A -2 penalty to dice pools and movement is limited to walking and jogging. | ||
+ | * { } Mauled. A -2 penalty to dice pools and movement is significantly impared. | ||
+ | * { } Crippled. A -5 penalty to dice pools and movement is nearly impossible. | ||
+ | * { } Incapacitated. A character may take no actions or move due to unconsciousness. |
Latest revision as of 08:46, 21 April 2019
Contents
Sobriquet
Ekkehard of Wirtemberg
Appearance
Age: Late 40s
Gender: Masculine
Nationality: German
Behavior
Language: German, Latin, Frankish, Anglo-Saxon
History
Birth date: March 15, 1049 (12:07 PM)
Location: Wirtemberg, Germany
Recent Events
Statistics
Circa: Summer of 1096
Last Modified: "The Magister 12:35, 20 April 2019 (MDT)"
Player: Morgen
Chronicle: Past Imperfect
Breed: Homid
Auspice: Ahroun
Tribe: Get of Fenris
Totem: Great Fenris
Sept: Sept of the Blood Fist (Location: The Black Forest - Germany)
Pack Name: The Lost Claws
Pack Totem: None.
Concept: Mercenary
Nature: [[]]
Demeanor: [[]]
Apparent Age: Middle 40s
Attributes
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 4, Athletics 4, Awareness 2, Brawl 4, Empathy 2, Expression 2, Intimidation 4, Leadership 3, Legerdemain 2, Primal-Urge 1, Subterfuge 2
Skills: Animal Ken 3, Archery 4, Commerce 3, Crafts 2, Etiquette 2, Melee 5, Performance 2, Ride 4, Stealth 3, Survival 3
Knowledges: Academics 1, Enigmas 2, Hearth Wisdom 2, Investigation 2, Law 2, Medicine 2, Occult 1, Politics 2, Rituals 0, Seneschal 1, Theology 1
Advantages
Gifts: {See Homid Gifts} = Falling Touch, Hunter's Harmony, Inspiration, Master of Fire, Persuasion, Razor Claws, Resist Pain, Smell of Man, Visage of Fenris
Rites:
Backgrounds
Backgrounds: Allies, Ancestors 2, Fame 1, Influence, Mentor, Pure Breed, Resources 1, Retainers, Status 0, Totem 1
Finishing Touches
Blessings:
Curses:
Rage: 5
Gnosis: 6
Willpower: 8
Renown: 3 Glory
Experience: 6
Destiny:
Notes:
Shapeshifting
- See Garou Forms
Weapons
- See: Weapons
Health Levels
- { } Bruised. No penalties are issued.
- { } Hurt. A -1 penalty to dice pools and no movement penalties.
- { } Injured. A -1 penalty to dice pools and movement is slightly impared.
- { } Wounded. A -2 penalty to dice pools and movement is limited to walking and jogging.
- { } Mauled. A -2 penalty to dice pools and movement is significantly impared.
- { } Crippled. A -5 penalty to dice pools and movement is nearly impossible.
- { } Incapacitated. A character may take no actions or move due to unconsciousness.