Difference between revisions of "Straying"
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solid or immaterial form, is called a ''phantasticum''. | solid or immaterial form, is called a ''phantasticum''. | ||
+ | == Powers == | ||
:• The Nightwalker may stray while insensible, and lead others astray. | :• The Nightwalker may stray while insensible, and lead others astray. | ||
− | :• The Nightwalker knows a method of forcing | + | :• The Nightwalker knows a method of forcing insensibility. |
− | insensibility. | ||
:• The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit. | :• The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit. | ||
− | :• The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional | + | :• The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional weapons, these weapons damage foes despite their apparent fragility. |
− | weapons, these weapons damage foes despite their apparent fragility. | ||
:• The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll. | :• The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll. | ||
:• The Nightwalker may harm spirits in intangible form, as if both were tangible. | :• The Nightwalker may harm spirits in intangible form, as if both were tangible. | ||
:• The presence of the Nightwalker in phantastic form causes drowsiness. | :• The presence of the Nightwalker in phantastic form causes drowsiness. | ||
− | :• If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so. While in inhuman form, | + | :• If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so. |
− | the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity. | + | :• While in inhuman form, the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity. |
:• The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous. | :• The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous. | ||
+ | |||
+ | == Limitations == | ||
+ | :• The Nightwalker’s body appears dead and is terribly vulnerable while the ''phantasticum'' is absent. | ||
+ | :• The Nightwalker has the [[Eerie Presence]] flaw while in phantastic form | ||
+ | :• The Nightwalker must muster for every battle or procession, as described below, if these are part of the character’s regional tradition, and does so involuntarily. | ||
+ | :• Injuries the Nightwalker takes in phantastic form are proportionally reflected on the waking form. | ||
+ | :• The Nightwalker must not describe the battles or processions, in any detail, to outsiders. | ||
+ | :• This mystical ability does not provide resistance to magic or other supernatural powers. | ||
+ | :• Nightwalkers in intangible phantastic form may be harmed by spells that affect ghosts or spirits, and may be seen with the merit of Second Sight (or similar powers). | ||
+ | :• Nightwalkers in tangible phantastic form may be harmed by anything that would harm mundane versions of their form. |
Latest revision as of 21:41, 31 August 2018
An individual with this virtue is able to stray; that is, he may send his spirit away from his body, and have it take material form at a distant place. This separated spirit, in solid or immaterial form, is called a phantasticum.
Powers
- • The Nightwalker may stray while insensible, and lead others astray.
- • The Nightwalker knows a method of forcing insensibility.
- • The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit.
- • The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional weapons, these weapons damage foes despite their apparent fragility.
- • The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll.
- • The Nightwalker may harm spirits in intangible form, as if both were tangible.
- • The presence of the Nightwalker in phantastic form causes drowsiness.
- • If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so.
- • While in inhuman form, the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity.
- • The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous.
Limitations
- • The Nightwalker’s body appears dead and is terribly vulnerable while the phantasticum is absent.
- • The Nightwalker has the Eerie Presence flaw while in phantastic form
- • The Nightwalker must muster for every battle or procession, as described below, if these are part of the character’s regional tradition, and does so involuntarily.
- • Injuries the Nightwalker takes in phantastic form are proportionally reflected on the waking form.
- • The Nightwalker must not describe the battles or processions, in any detail, to outsiders.
- • This mystical ability does not provide resistance to magic or other supernatural powers.
- • Nightwalkers in intangible phantastic form may be harmed by spells that affect ghosts or spirits, and may be seen with the merit of Second Sight (or similar powers).
- • Nightwalkers in tangible phantastic form may be harmed by anything that would harm mundane versions of their form.