Difference between revisions of "Gracis Nostinus' Statistics"
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'''Secrets:'''<br> | '''Secrets:'''<br> | ||
'''Haven:'''<br> | '''Haven:'''<br> | ||
− | '''Clan:''' [[]]<br> | + | '''Clan:''' [[Ventrue]]<br> |
− | '''Generation:''' <br> | + | '''Generation:''' 8th<br> |
− | '''Born:''' <br> | + | '''Born:''' 387 A.D.<br> |
− | '''Embrace:''' <br> | + | '''Embrace:''' 412 A.D.<br> |
− | '''Sire:''' | + | '''Sire:''' Marius Maior<br> |
− | '''Progeny:''' | + | '''Progeny:''' None.<br> |
− | '''Periods of Torpor:''' <br> | + | '''Periods of Torpor:''' None.<br> |
− | '''Nature:''' [[]]<br> | + | '''Nature:''' [[Child]]<br> |
− | '''Demeanor:''' [[]]<br> | + | '''Demeanor:''' [[Visionary]]<br> |
− | '''Apparent Age:''' <br> | + | '''Apparent Age:''' Mid 20s<br> |
− | '''Physical:''' Strength | + | '''Physical:''' Strength 2, Dexterity 2, Stamina 3<br> |
− | '''Social:''' Charisma | + | '''Social:''' Charisma 2, Manipulation 5, Appearance 2<br> |
− | '''Mental:''' Perception | + | '''Mental:''' Perception 3, Intelligence 5, Wits 4<br> |
− | '''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]] | + | '''Talents:''' [[Alertness]] 2, [[Athletics]] 2, [[Awareness]] 3, [[Brawl]] 2, [[Dodge]] 2, [[Empathy]] 2, [[Expression]] 3, [[Intimidation]] 2, [[Leadership]] 4, [[Subterfuge]] 5<br> |
− | '''Skills:''' [[Animal Ken]], [[ | + | '''Skills:''' [[Animal Ken]] 2, [[Archery]] 2, [[Commerce]] 4, [[Etiquette]] 4, [[Melee]] 3, [[Performance]] 4 (music), [[Ride]] 2, [[Stealth]] 2, [[Survival]] 1<br> |
− | '''Knowledges:''' [[Academics]], [[]], [[ | + | '''Knowledges:''' [[Academics]] 4 (history), [[Bureaucracy]] 4, [[Enigmas]] 3, [[Investigation]], [[Law]] 3, [[Linguistics]] 5 (ancient Latin), [[Medicine]] 1, [[Occult]] 2, [[Politics]] 5, [[Seneschal]] 4, [[Theology]] 2<br> |
− | '''Disciplines:''' [[]], [[]], [[]]<br> | + | '''Disciplines:''' [[Animalism]] 2, [[Auspex]] 5, [[Dominate]] 5, [[Fortitude]] 5, [[Presence]] 5<br> |
− | '''Discipline Techniques:''' <br> | + | '''Discipline Techniques:''' Two<br> |
− | '''Advanced Disciplines:''' <br> | + | '''Advanced Disciplines:''' None.<br> |
− | '''Sorcerous Paths:''' <br> | + | '''Sorcerous Paths:''' None.<br> |
− | '''Sorcerous Rituals:''' <br> | + | '''Sorcerous Rituals:''' None.<br> |
− | '''Backgrounds:''' Allies | + | '''Backgrounds:''' Allies 3, Contacts 2, Domain 2, Generation 5, Herd 2, Influence 3, Resources 3, Retainers 6, Status 3 <br> |
− | '''Clan Flaw:''' <br> | + | '''Clan Flaw:''' The Ventrue have rarefied tastes, and |
+ | they find only one specific type of mortal blood palatable and vital for them. When a player creates a Ventrue character, he should decide with the Storyteller | ||
+ | what specific type of blood suits the character, and this | ||
+ | choice is permanent. Blood of other types (even animals) simply offers the vampire no blood pool increase, | ||
+ | no matter how much he consumes - he can appear to gain sustenance and even enjoy his meal, if his performance is convincing. This refined palate may be very narrow or | ||
+ | very broad — say, the blood of younger sisters, or the | ||
+ | blood of nude children. Vampiric blood is exempt from | ||
+ | this restriction.<br> | ||
'''Extra Flaws:''' <br> | '''Extra Flaws:''' <br> | ||
'''Merits:''' <br> | '''Merits:''' <br> | ||
− | '''Virtues:''' Conscience , Self-Control , Courage <br> | + | '''Virtues:''' Conscience 4, Self-Control 3, Courage 2<br> |
− | '''Morality:''' <br> | + | '''Morality:''' [[Road of Humanity]] 6<br> |
− | '''Willpower:''' <br> | + | '''Willpower:''' 8<br> |
'''Destiny:''' <br> | '''Destiny:''' <br> | ||
'''Notes:''' <br> | '''Notes:''' <br> |
Latest revision as of 21:43, 26 January 2018
Circa: 1094 A.D.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Ventrue
Generation: 8th
Born: 387 A.D.
Embrace: 412 A.D.
Sire: Marius Maior
Progeny: None.
Periods of Torpor: None.
Nature: Child
Demeanor: Visionary
Apparent Age: Mid 20s
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 5, Appearance 2
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 2, Athletics 2, Awareness 3, Brawl 2, Dodge 2, Empathy 2, Expression 3, Intimidation 2, Leadership 4, Subterfuge 5
Skills: Animal Ken 2, Archery 2, Commerce 4, Etiquette 4, Melee 3, Performance 4 (music), Ride 2, Stealth 2, Survival 1
Knowledges: Academics 4 (history), Bureaucracy 4, Enigmas 3, Investigation, Law 3, Linguistics 5 (ancient Latin), Medicine 1, Occult 2, Politics 5, Seneschal 4, Theology 2
Disciplines: Animalism 2, Auspex 5, Dominate 5, Fortitude 5, Presence 5
Discipline Techniques: Two
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 3, Contacts 2, Domain 2, Generation 5, Herd 2, Influence 3, Resources 3, Retainers 6, Status 3
Clan Flaw: The Ventrue have rarefied tastes, and
they find only one specific type of mortal blood palatable and vital for them. When a player creates a Ventrue character, he should decide with the Storyteller
what specific type of blood suits the character, and this
choice is permanent. Blood of other types (even animals) simply offers the vampire no blood pool increase,
no matter how much he consumes - he can appear to gain sustenance and even enjoy his meal, if his performance is convincing. This refined palate may be very narrow or
very broad — say, the blood of younger sisters, or the
blood of nude children. Vampiric blood is exempt from
this restriction.
Extra Flaws:
Merits:
Virtues: Conscience 4, Self-Control 3, Courage 2
Morality: Road of Humanity 6
Willpower: 8
Destiny:
Notes: