Difference between revisions of "Base Damage or Duration"
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;[[Mage Information]] | ;[[Mage Information]] | ||
− | + | {| border="2" cellspacing="1" cellpadding="3" | |
− | + | |- | |
− | + | !scope="col"| Successes | |
− | + | !scope="col"| Damage | |
− | + | !scope="col"| Duration | |
− | + | |- | |
− | + | |1 | |
+ | |None | ||
+ | |One Turn | ||
+ | |- | ||
+ | |2 | ||
+ | |Two levels | ||
+ | |One scene | ||
+ | |- | ||
+ | |3 | ||
+ | |Six levels | ||
+ | |One day | ||
+ | |- | ||
+ | |4 | ||
+ | |Eight levels | ||
+ | |One story | ||
+ | |- | ||
+ | |5 | ||
+ | |Ten levels | ||
+ | |Six months | ||
+ | |- | ||
+ | |6+ | ||
+ | |Number of Successes x 2 | ||
+ | |Storyteller’s option | ||
+ | |- | ||
+ | |} | ||
− | ;Notes | + | |
+ | ;'''Notes''' | ||
:Damage also reflects the number of health levels healed by the Life Sphere, or the points of Quintessence channeled by the Prime Sphere. | :Damage also reflects the number of health levels healed by the Life Sphere, or the points of Quintessence channeled by the Prime Sphere. | ||
:To preserve game balance, the Storyteller may choose to cap damage at 20 health levels (10 successes, or nine successes for Forces Sphere attacks). | :To preserve game balance, the Storyteller may choose to cap damage at 20 health levels (10 successes, or nine successes for Forces Sphere attacks). |
Latest revision as of 17:50, 5 June 2017
Successes | Damage | Duration |
---|---|---|
1 | None | One Turn |
2 | Two levels | One scene |
3 | Six levels | One day |
4 | Eight levels | One story |
5 | Ten levels | Six months |
6+ | Number of Successes x 2 | Storyteller’s option |
- Notes
- Damage also reflects the number of health levels healed by the Life Sphere, or the points of Quintessence channeled by the Prime Sphere.
- To preserve game balance, the Storyteller may choose to cap damage at 20 health levels (10 successes, or nine successes for Forces Sphere attacks).