Difference between revisions of "Giorgio Giovanni's Statistics"

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'''Haven: '''Giorgio has a bolt hole below and behind the Gare d'Austerlitz.  The passageway is hidden by a set of vending machines, which dump into a passageway.  Flesh and Bone guard the door to his haven.<br>
 
'''Haven: '''Giorgio has a bolt hole below and behind the Gare d'Austerlitz.  The passageway is hidden by a set of vending machines, which dump into a passageway.  Flesh and Bone guard the door to his haven.<br>
 
'''Clan:''' [[Giovanni]]<br>
 
'''Clan:''' [[Giovanni]]<br>
'''Generation: '''10th <br>
+
'''Generation: '''8th <br>
 
'''Born: '''1970 <br>
 
'''Born: '''1970 <br>
 
'''Embrace: '''1997 <br>
 
'''Embrace: '''1997 <br>
'''Sire:''' [[]]<br>
+
'''Sire:''' [[Michael Mischi Giovanni]]<br>
 
'''Progeny:''' [[]]<br>
 
'''Progeny:''' [[]]<br>
 
'''Periods of Torpor:''' <br>
 
'''Periods of Torpor:''' <br>

Latest revision as of 09:05, 13 December 2016

Giorgio Giovanni

[[]]

Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven: Giorgio has a bolt hole below and behind the Gare d'Austerlitz. The passageway is hidden by a set of vending machines, which dump into a passageway. Flesh and Bone guard the door to his haven.
Clan: Giovanni
Generation: 8th
Born: 1970
Embrace: 1997
Sire: Michael Mischi Giovanni
Progeny: [[]]
Periods of Torpor:
Nature: Rogue
Demeanor: Soldier
Apparent Age:
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 4, Wits 3
Talents: Alertness 3, Athletics 2, Awareness 3, Brawl 1, Dodge 2, Empathy 4, Expression 2, Intimidation 3, Leadership 3, Streetwise 5, Subterfuge 4
Skills: Animal Ken 3, Crafts 3, Drive 3, Etiquette 4, Firearms 4, Larceny 5, Melee 4, Performance 4, Security 4, Stealth 4, Survival 4
Knowledges: Academics 4, Computer 4, Finance 5, Investigation 2, Law 4, Linguistics 4, Medicine 4, Occult 5, Politics 3, Science 4, Technology 4
Disciplines: Animalism 4, Auspex 3, Dominate 2, Necromancy 5, Potence 5
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies 2, Alternate Identity 2, Contacts 4, Domain 0, Generation 3, Herd 1, Influence 1, Mentor 2, Resources 3, Retainers 2, Status 1
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience 3, Self-Control 3, Courage 3
Morality:
Willpower:
Destiny:
Notes: