Difference between revisions of "Mythology"
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− | + | '''As I have created a scenario that involves Gods, albeit Greek or Roman Gods. This applies in ways to the Di Consente, I will update their status as I can. Most of the credit goes to the author, noted at the end.''' Keith | |
− | I've read some of the Werewolf's book (even if I don't | + | After reading different books about the World of Darkness, confusion can arise about the nature of the Gods. Were they simple Vampires (or other supernatural creatures) using their powers to appears as gods, as is implied in the Vampire sourcebooks? Or are there other entities, spirits that embody what we could call Gods, and which served this purpose? |
+ | |||
+ | I've read some of the Werewolf's book (even if I don't personally play the game), and my conclusion will surprise most players and Storytellers, decreasing the ''divine prestige'' of some creatures the Vampire players would like to be true gods... | ||
I hope this will clear any doubt about the mythology. | I hope this will clear any doubt about the mythology. | ||
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==About the Structure of the Mythology of the World of Darkness== | ==About the Structure of the Mythology of the World of Darkness== | ||
− | Above everything, there is three principles, at first not even conscious forces. It is called the Triat: The Weaver, elemental principle of Order, the Wyld, elemental principle of Chaos and the Wyrm, elemental principle of Entropy. The Weaver build, putting some order where the energy of the Wyld would accept none, and thus enable life itself. To keep the balance between the two, the Wyrm destroys the work of one or other, when needed. The fact the Weaver reached intelligence (I would say in a quasi Neural-Network-style, that is: A brain!) increased the pace of construction, overwhelming the Wyrm, which became caught in the web of the Weaver, and thus, became mad and forgot its work of Balance to embody the Corruption and Oblivion. The wyld, by its own nature, was protected by the influence of the two others. | + | Above everything, there is three principles, at first not even conscious forces. It is called the Triat: The Weaver, elemental principle of Order, the Wyld, elemental principle of Chaos and the Wyrm, elemental principle of Entropy. The Weaver build, putting some order where the energy of the Wyld would accept none, and thus enable life itself. To keep the balance between the two, the Wyrm destroys the work of one or other, when needed. The fact the Weaver reached intelligence (I would say in a quasi Neural-Network-style, that is: A brain!) increased the pace of construction, overwhelming the Wyrm, which became caught in the web of the Weaver, and thus, became mad and forgot its work of Balance to embody the Corruption and Oblivion. The wyld, by its own nature, was protected by the influence of the two others. The physical world is separated from the spiritual one by the Gauntlet (Or the Shroud). |
Among the spirits which were born from the Triat where the Celestine, direct creation of the Triat: The Greater Celestine were Gaia (the Earth), Helios (the Sun) and Luna (the Moon). The Lesser Celestine were spirits almost as powerful as the Greater, and most were worshipped as Gods. | Among the spirits which were born from the Triat where the Celestine, direct creation of the Triat: The Greater Celestine were Gaia (the Earth), Helios (the Sun) and Luna (the Moon). The Lesser Celestine were spirits almost as powerful as the Greater, and most were worshipped as Gods. | ||
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The Jagglins are spirits created from the Incarna, and serve them. Some Jagglins serve as pack totem to the Garou. The Gafflins are spirits created from the Jagglins, and serve them. The Gafflins' power and conscience is such that sometimes they are not even considered conscious beings. | The Jagglins are spirits created from the Incarna, and serve them. Some Jagglins serve as pack totem to the Garou. The Gafflins are spirits created from the Jagglins, and serve them. The Gafflins' power and conscience is such that sometimes they are not even considered conscious beings. | ||
+ | In power structure '''The Book of Madness''' ranks the Umbral Powers thus: | ||
+ | This is the hierarchy generally agreed upon by the Council of Nine mages. The Technocracy refers to such beings as "aliens" when it acknowledges them at all. Examples are provided for each category. | ||
+ | ==='''Greater Entities'''=== | ||
+ | * Gaia/God/The One | ||
+ | * [[Ialdaboaoth]]/Satan/The Wyrm | ||
+ | * Uthras/Celestines | ||
+ | * [[Gods of Egypt]] | ||
+ | * [[Gods or Rome and Greece]] | ||
− | == | + | ==='''Lesser Entities'''=== |
− | + | * Aeons/Incarna | |
− | + | * Lords | |
− | + | +Totem Avatars | |
− | + | +Demon Lords | |
− | + | +The Court of Shadows | |
− | + | * Perceptors | |
− | + | +Jagglings/Pack Totems | |
− | + | +Court Servitors | |
− | + | * Minions | |
− | + | +Court Serviotors | |
− | == | + | +Gafflings/Epiphlings |
− | + | * Odd Spirits (who do not fit into any particular rank) | |
− | + | +Elementals | |
− | + | +Naturae | |
− | + | +Banes (Ranges from Incarna to Minions | |
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==Credit to the Author== | ==Credit to the Author== |
Latest revision as of 23:54, 4 October 2024
As I have created a scenario that involves Gods, albeit Greek or Roman Gods. This applies in ways to the Di Consente, I will update their status as I can. Most of the credit goes to the author, noted at the end. Keith
After reading different books about the World of Darkness, confusion can arise about the nature of the Gods. Were they simple Vampires (or other supernatural creatures) using their powers to appears as gods, as is implied in the Vampire sourcebooks? Or are there other entities, spirits that embody what we could call Gods, and which served this purpose?
I've read some of the Werewolf's book (even if I don't personally play the game), and my conclusion will surprise most players and Storytellers, decreasing the divine prestige of some creatures the Vampire players would like to be true gods...
I hope this will clear any doubt about the mythology.
Contents
About the Structure of the Mythology of the World of Darkness
Above everything, there is three principles, at first not even conscious forces. It is called the Triat: The Weaver, elemental principle of Order, the Wyld, elemental principle of Chaos and the Wyrm, elemental principle of Entropy. The Weaver build, putting some order where the energy of the Wyld would accept none, and thus enable life itself. To keep the balance between the two, the Wyrm destroys the work of one or other, when needed. The fact the Weaver reached intelligence (I would say in a quasi Neural-Network-style, that is: A brain!) increased the pace of construction, overwhelming the Wyrm, which became caught in the web of the Weaver, and thus, became mad and forgot its work of Balance to embody the Corruption and Oblivion. The wyld, by its own nature, was protected by the influence of the two others. The physical world is separated from the spiritual one by the Gauntlet (Or the Shroud).
Among the spirits which were born from the Triat where the Celestine, direct creation of the Triat: The Greater Celestine were Gaia (the Earth), Helios (the Sun) and Luna (the Moon). The Lesser Celestine were spirits almost as powerful as the Greater, and most were worshipped as Gods.
Children of the Celestine, the Spirits known as Incarna were to be considered as Demi-gods. They are the Totems of the Garou, as they are gods to mortals, too. They are usually serve the Celestine who created them. Sometimes, by gathering enough spiritual energy (also known by the Garou as Gnosis), they can claim the title of Celestine.
The Jagglins are spirits created from the Incarna, and serve them. Some Jagglins serve as pack totem to the Garou. The Gafflins are spirits created from the Jagglins, and serve them. The Gafflins' power and conscience is such that sometimes they are not even considered conscious beings.
In power structure The Book of Madness ranks the Umbral Powers thus:
This is the hierarchy generally agreed upon by the Council of Nine mages. The Technocracy refers to such beings as "aliens" when it acknowledges them at all. Examples are provided for each category.
Greater Entities
- Gaia/God/The One
- Ialdaboaoth/Satan/The Wyrm
- Uthras/Celestines
- Gods of Egypt
- Gods or Rome and Greece
Lesser Entities
- Aeons/Incarna
- Lords
+Totem Avatars +Demon Lords +The Court of Shadows
- Perceptors
+Jagglings/Pack Totems +Court Servitors
- Minions
+Court Serviotors +Gafflings/Epiphlings
- Odd Spirits (who do not fit into any particular rank)
+Elementals +Naturae +Banes (Ranges from Incarna to Minions
Credit to the Author
Raoul 'paercebal' Borges paercebal@hotmail.com