Difference between revisions of "Grigor's Statistics"

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'''Skills:''' Animal Ken 2 (drug dogs), Body Alteration 3 (scarification, tattoos), Drive 3 (car chases, losing tails), Etiquette 3 (street, police force), Firearms 4 (pistols, marksmanship), Melee 2 (switch-blade), Performance 2 (drunken karaoke), Security 4 (picking locks, safe cracking), Stealth 5 (surveillance, counter-surveillance, white noise), Survival 2 (urban)<br>
 
'''Skills:''' Animal Ken 2 (drug dogs), Body Alteration 3 (scarification, tattoos), Drive 3 (car chases, losing tails), Etiquette 3 (street, police force), Firearms 4 (pistols, marksmanship), Melee 2 (switch-blade), Performance 2 (drunken karaoke), Security 4 (picking locks, safe cracking), Stealth 5 (surveillance, counter-surveillance, white noise), Survival 2 (urban)<br>
 
'''Knowledges:''' Academics 2 (criminology), Computers 2 (basic hacking), Finance 2 (bookmaking), Investigation 4 (collecting evidence, searches), Law 3 (Bulgarian, European Union), Linguistics 3 (Bulgarian, English, Arabic, Romany, Turkish), Medicine 1 (CPR), Occult 3 (occult societies, rituals), Politics 4 (city, vampire), Science 2 (ballistics)<br>
 
'''Knowledges:''' Academics 2 (criminology), Computers 2 (basic hacking), Finance 2 (bookmaking), Investigation 4 (collecting evidence, searches), Law 3 (Bulgarian, European Union), Linguistics 3 (Bulgarian, English, Arabic, Romany, Turkish), Medicine 1 (CPR), Occult 3 (occult societies, rituals), Politics 4 (city, vampire), Science 2 (ballistics)<br>
'''Disciplines:''' [[Animalism]] 2, [[Auspex]] 3, [[Celerity]] 3, [[Dominate]] 3, [[Fortitude]] 2, [[Obfuscate]] 2, [[Potence]] 3, [[Presence]] 4, [[Protean]] 2, [[Thaumaturgy]] 2, [[Vicissitude]] 2<br>
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'''Disciplines:''' Animalism 2, Auspex 3, Celerity 3, Dominate 3, Fortitude 2, Obfuscate 2, Potence 3, Presence 4, Protean 2, Thaumaturgy 2, Vicissitude 2<br>
 
'''Sorcerous Paths:''' [[Blood]] 2, [[Movement of the Mind]] 1<br>
 
'''Sorcerous Paths:''' [[Blood]] 2, [[Movement of the Mind]] 1<br>
 
'''Rituals:''' Level 1 - Defense of Sacred Haven, Wake with Evening's Freshness, Communicate with Kindred Sire, Deflection of Wooden Doom, Devil's Touch<br>
 
'''Rituals:''' Level 1 - Defense of Sacred Haven, Wake with Evening's Freshness, Communicate with Kindred Sire, Deflection of Wooden Doom, Devil's Touch<br>

Latest revision as of 13:16, 9 January 2021

Grigor Boriskovic

Circa: 2016
Haven: A former Security Services bunker and listening post.
Clan: Brujah
Generation: 10th
Born: 1957
Embrace: 1991
Sire: Boris Melor
Nature: Judge
Demeanor: Curmudgeon
Apparent Age: mid-30s
Physical:Strength 3, Dexterity 3, Stamina 3
Social:Charisma 3, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 4 (ambushes, bombs), Athletics 2 (jogging), Brawl 3 (boxing, choke-holds), Dodge 3 (footwork, finding cover), Empathy 4 (detecting fear, family problems), Expression 3 (synopsis, speeches), Intimidation 3 (blackmail, veiled threats), Leadership 2 (commands), Streetwise 4 (informants, tip-offs), Subterfuge 4 (selective omission, spin-doctoring)
Skills: Animal Ken 2 (drug dogs), Body Alteration 3 (scarification, tattoos), Drive 3 (car chases, losing tails), Etiquette 3 (street, police force), Firearms 4 (pistols, marksmanship), Melee 2 (switch-blade), Performance 2 (drunken karaoke), Security 4 (picking locks, safe cracking), Stealth 5 (surveillance, counter-surveillance, white noise), Survival 2 (urban)
Knowledges: Academics 2 (criminology), Computers 2 (basic hacking), Finance 2 (bookmaking), Investigation 4 (collecting evidence, searches), Law 3 (Bulgarian, European Union), Linguistics 3 (Bulgarian, English, Arabic, Romany, Turkish), Medicine 1 (CPR), Occult 3 (occult societies, rituals), Politics 4 (city, vampire), Science 2 (ballistics)
Disciplines: Animalism 2, Auspex 3, Celerity 3, Dominate 3, Fortitude 2, Obfuscate 2, Potence 3, Presence 4, Protean 2, Thaumaturgy 2, Vicissitude 2
Sorcerous Paths: Blood 2, Movement of the Mind 1
Rituals: Level 1 - Defense of Sacred Haven, Wake with Evening's Freshness, Communicate with Kindred Sire, Deflection of Wooden Doom, Devil's Touch
Backgrounds: Allies 5 (Sofia Police Department), Contacts 5 (Snitches), Fame 1 (Cops & Criminals), Generation 3, Herd 5 (Hookers), Influence 3 (City Judiciary), Mentor 5 (Justicar Jaroslav Pascek), Resources 5 (Bribes), Retainers 5 (Personal Unit), Status 3 (Seneschal)
Virtues: Conscience 2, Self-Control 4, Courage 4
Path of Enlightenment: Humanity 4
Willpower: 6
Merits: Nine Lives (6pt - supernatural) - Grigor almost died the final death in 2004; eight more lives to go.
Flaws: None
Secrets: Shortly after the death of the previous Tremere Regent, Grigor stole a handful of Thaumaturgic texts from those found in the old chantry. There was never an official investigation and no one ever suspected Grigor; to date, no one now suspects he has developed the rudiments of thaumaturgy on his own and if he has his way, no one ever will.
Plots: Grigor has played the game admirably, so far. His ambition is only equaled by his caution; he knows he is only one step from the princedom, but he also knows he is no match for the current Prince or Primogen. His strategy is one of calculated patience, eventually everyone makes a mistake and those with power tend to make powerful mistakes; Grigor won't actively thwart the Prince or Primogen, but he might take advantage of their blunders. On the other hand, Grigor knows who he can trust and won't betray a friend; in life, he had few friends and in unlife, he has fewer.
Destiny: If Grigor's slowly cooling relationship with his sire and his deception of the Tremere don't get him killed, he could well be the next Prince of Sofia.