Difference between revisions of "Light of Yesterday's Sun"

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'''Creator:''' [[Czere Ubireg]]
 
'''Creator:''' [[Czere Ubireg]]
  
'''System:''' The player rolls Intelligence + Occult at a difficulty of four (4). Technically this is a pass-fail ritual and success offer no real improvement. The effects of the ritual last as long as the caster concentrates and when the ritual ends, the crystal must once again be left outside to "recharge".  '''A botch results in the crystal exploding, doing 3 health levels of aggravated damage.'''
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'''System:''' The player rolls '''Intelligence + Occult''' at a difficulty of four (4). Technically this is a pass-fail ritual and success offer no real improvement. The effects of the ritual last as long as the caster concentrates and when the ritual ends, the crystal must once again be left outside to "recharge".  A botch results in the crystal exploding, doing 1 health levels of aggravated damage.

Latest revision as of 19:11, 7 March 2016

Rituals Pending Storyteller Approval -z- Level 1. -z- Witchlight

Description: Although no vampire can stand the light of the life giving sun, they often do wish to bask in its light and warmth. As a variant of the thaumaturgic Witchlight ritual, the Light of Yesterday's Sun can provide a pale echo of the sun pure illumination. The caster requires clear quartz crystal to be left outside on a sunny day. When next the thaumaturge requires light, he need only chant a simple invocation to Helios and perform a simple series of hand gestures. If successful, the quartz crystal emits a golden illumination. Depending on the warlock's skill, he may cause the crystal to dim or brighten, pulse to any pattern of his choosing, flare or pass through all the shades of dawn or dusk. This ritual is far too weak to capture the full mystical might of true sunlight, but dimmed by times passage, it can replay an entire days worth of golden light. While the light gives off no warmth, its hue can cast the illusion of daylight and bring some small sense of mortal joy to those exposed to it.

Creator: Czere Ubireg

System: The player rolls Intelligence + Occult at a difficulty of four (4). Technically this is a pass-fail ritual and success offer no real improvement. The effects of the ritual last as long as the caster concentrates and when the ritual ends, the crystal must once again be left outside to "recharge". A botch results in the crystal exploding, doing 1 health levels of aggravated damage.