Difference between revisions of "Angelo's Statistics"

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;[[Angelo]]
 
;[[Angelo]]
 
<span style="color:#000000;">'''Circa:''' 2031 C.E. <br>
 
<span style="color:#000000;">'''Circa:''' 2031 C.E. <br>
<span style="color:#000000;">'''Plots:'''<br>
+
<span style="color:#000000;">'''Plots:''' Angelo is still mulling over a number of ideas, but it has finally occurred to him that he might have a position of power were he and his Blood-Brothers to take a city for themselves, like Houston perhaps.<br>
<span style="color:#000000;">'''Secrets:'''<br>
+
<span style="color:#000000;">'''Secrets:''' Angelo has discovered that he possesses the ability to dominate all those he has directly Embraced, were it not for the Sabbat's dependence on Vinculi, he could likely control all the Blood-Brothers descended from him.<br>
<span style="color:#000000;">'''Haven:'''<br>
+
<span style="color:#000000;">'''Haven:''' Angelo doesn't get attached to places and while he and his pack have a group haven, he doesn't really need much personal space. He slumbers in different places during the day and really is rather random about his choice of lair.<br>
 
<span style="color:#000000;">'''Bloodline:''' [[Blood Brothers]]<br>
 
<span style="color:#000000;">'''Bloodline:''' [[Blood Brothers]]<br>
 
<span style="color:#000000;">'''Generation:''' 7th {originally 8th -- raised via Thaumaturgic Experimentation}<br>
 
<span style="color:#000000;">'''Generation:''' 7th {originally 8th -- raised via Thaumaturgic Experimentation}<br>
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<span style="color:#000000;">'''Apparent Age:''' Late teens.<br>
 
<span style="color:#000000;">'''Apparent Age:''' Late teens.<br>
 
<span style="color:#000000;">'''Physical:''' Strength 5, Dexterity 5, Stamina 6<br>
 
<span style="color:#000000;">'''Physical:''' Strength 5, Dexterity 5, Stamina 6<br>
<span style="color:#000000;">'''Social:''' Charisma 6, Manipulation 5, Appearance 5<br>
+
<span style="color:#000000;">'''Social:''' Charisma 5, Manipulation 5, Appearance 6<br>
 
<span style="color:#000000;">'''Mental:''' Perception 5, Intelligence 5, Wits 6<br>
 
<span style="color:#000000;">'''Mental:''' Perception 5, Intelligence 5, Wits 6<br>
<span style="color:#000000;">'''Talents:''' Alertness 4, Athletics 4, Brawl 5, Dodge 6, Empathy 2 (detecting fear), Expression 1 (threats), Intimidation 4, Leadership 4, Streetwise 6, Subterfuge 2<br>
+
<span style="color:#000000;">'''Talents:''' Alertness 4 (ambushes, being followed), Athletics 4 (running, jumping), Brawl 5, Dodge 6, Empathy 2 (detecting fear), Expression 1 (ghetto-speak), Intimidation 4 (stare down, crazy-talk), Leadership 4 (alpha-tude, calling the shots), Streetwise 6 (tags, gangs, turf), Subterfuge 2 (keeping-his-mouth-shut)<br>
<span style="color:#000000;">'''Skills:''' Blind-Fighting 4, Crafts 3 (fixing cars, welding), Carousing 3 (raves, fun-drug-combinations), Drive 3 (eluding, street-racing), Etiquette 2 (street), Fast Draw 6 (heavy machine guns, flame-throwers, sheathed swords), Firearms 6 (heavy machine, guns, auto-shotgun, mini-gun), Fire Walking 5(), Interrogation 3 (car batteries, salt water), Lip Reading 3, Melee 6 (ad-hock weapons, fire axe, dagger), Security 1 (hot-wiring cars), Stealth 3, Survival 5 (urban environments, sewers, war-zones)<br>
+
<span style="color:#000000;">'''Skills:''' Blind-Fighting 4, Crafts 3 (fixing cars, welding), Carousing 3 (raves, fun-drug-combinations), Drive 3 (eluding, street-racing), Etiquette 2 (street), Fast Draw 6 (dagger, fire-axe, machine-gun), Firearms 6 (pistols, machine-guns, shotguns), Fire Walking 5(), Interrogation 3 (car batteries, salt water), Lip Reading 3, Melee 6 (ad-hock weapons, fire axe, dagger), Security 1 (hot-wiring cars), Stealth 3, Survival 5 (urban environments, sewers, war-zones)<br>
<span style="color:#000000;">'''Knowledges:''' Area Knowledge 6 (Los Angeles, Madrid, Houston), Computers 1, Investigation 1 (physical searches), Linguistics 3 (English, Spanish, Vietnamese, Russian), Military Science 5 (gang tactics, skirmishes, storming buildings), Occult 3 (clan disciplines, clan weaknesses), Politics 1 (pack hierarchy)<br>
+
<span style="color:#000000;">'''Knowledges:''' Area Knowledge 6 (Los Angeles, Madrid, Dallas), Computers 1 (internet searches), Investigation 1 (physical searches), Linguistics 3 (English, Spanish, Vietnamese, Russian), Military Science 5 (gang tactics, skirmishes, storming buildings), Occult 3 (clan disciplines, clan weaknesses), Politics 1 (pack hierarchy)<br>
<span style="color:#000000;">'''Disciplines:''' [[Celerity]] 5, [[Dominate]] 3, [[Fortitude]] 6, [[Obfuscate]] 4, [[Obtenebration]] 2, [[Potence]] 6, [[Protean]] 4, [[Sanguinas]] 6, [[Vicissitude]] 4<br>
+
<span style="color:#000000;">'''Disciplines:''' [[Celerity]] 6, [[Dominate]] 3, [[Fortitude]] 6, [[Obfuscate]] 3, [[Obtenebration]] 2, [[Potence]] 5, [[Protean]] 4, [[Sanguinus]] 6, [[Vicissitude]] 5<br>
<span style="color:#000000;">'''Discipline Techniques:''' Probably one or two.<br>
+
<span style="color:#000000;">'''Discipline Techniques:''' Dominate + Sanguinus = control of progeny.<br>
<span style="color:#000000;">'''Advanced Disciplines:''' [[Fortitude]] 6, [[Potence]] 6, [[Sanguinas]] 6<br>
+
<span style="color:#000000;">'''Advanced Disciplines:''' [[Celerity]] 6 -- ''Just, six extra actions'', [[Fortitude]] 6 -- [[Ricochet]], [[Sanguinus]] 6 -- [[Blood In - Blood Out]]<br>
 
<span style="color:#000000;">'''Sorcerous Paths:''' Angelo simply doesn't have the temperament, but even if he did, neither the Tremere ''antitribu'' nor the Tzimisce would allow such a dangerous thing to happen.<br>
 
<span style="color:#000000;">'''Sorcerous Paths:''' Angelo simply doesn't have the temperament, but even if he did, neither the Tremere ''antitribu'' nor the Tzimisce would allow such a dangerous thing to happen.<br>
 
<span style="color:#000000;">'''Rituals:''' Angelo simply doesn't have the temperament, but even if he did, neither the Tremere ''antitribu'' nor the Tzimisce would allow such a dangerous thing to happen.<br>
 
<span style="color:#000000;">'''Rituals:''' Angelo simply doesn't have the temperament, but even if he did, neither the Tremere ''antitribu'' nor the Tzimisce would allow such a dangerous thing to happen.<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 5 (DFW gangs), Contacts 3 (weapons dealers), Generation 6, Influence 3 (DFW mean streets), Mentor 5 (Archbishop Moncada of Madrid), Resources 3, Retainers 6 (new recruits), Sabbat Status 1<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 5 (DFW gangs), Contacts 3 (weapons dealers), Generation 6, Influence 3 (DFW mean streets), Mentor 5 (Archbishop Moncada of Madrid), Resources 3, Retainers 6 (new recruits), Sabbat Status 1<br>
<span style="color:#000000;">'''Flaws / Merits:''' Probably.<br>
+
<span style="color:#000000;">'''Flaws:''' Probably.<br>
 +
<span style="color:#000000;">'''Merits:''' [[Daredevil]] - 3pt Physical<br>
 
<span style="color:#000000;">'''Virtues:''' Conviction 3, Instinct 4, Courage 5<br>
 
<span style="color:#000000;">'''Virtues:''' Conviction 3, Instinct 4, Courage 5<br>
<span style="color:#000000;">'''Morality:''' Road of Blood (Path of Caine) 5<br>
+
<span style="color:#000000;">'''Morality:''' Road of Blood ([[Path of Caine]]) 5<br>
 
<span style="color:#000000;">'''Willpower:''' 9<br>
 
<span style="color:#000000;">'''Willpower:''' 9<br>
 
<span style="color:#000000;">'''Destiny:'''<br>
 
<span style="color:#000000;">'''Destiny:'''<br>

Latest revision as of 23:39, 3 June 2014

Angelo

Circa: 2031 C.E.
Plots: Angelo is still mulling over a number of ideas, but it has finally occurred to him that he might have a position of power were he and his Blood-Brothers to take a city for themselves, like Houston perhaps.
Secrets: Angelo has discovered that he possesses the ability to dominate all those he has directly Embraced, were it not for the Sabbat's dependence on Vinculi, he could likely control all the Blood-Brothers descended from him.
Haven: Angelo doesn't get attached to places and while he and his pack have a group haven, he doesn't really need much personal space. He slumbers in different places during the day and really is rather random about his choice of lair.
Bloodline: Blood Brothers
Generation: 7th {originally 8th -- raised via Thaumaturgic Experimentation}
Born: 1947
Embrace: 1966
Sire: Brandon
Nature: Loner
Demeanor: Survivor
Apparent Age: Late teens.
Physical: Strength 5, Dexterity 5, Stamina 6
Social: Charisma 5, Manipulation 5, Appearance 6
Mental: Perception 5, Intelligence 5, Wits 6
Talents: Alertness 4 (ambushes, being followed), Athletics 4 (running, jumping), Brawl 5, Dodge 6, Empathy 2 (detecting fear), Expression 1 (ghetto-speak), Intimidation 4 (stare down, crazy-talk), Leadership 4 (alpha-tude, calling the shots), Streetwise 6 (tags, gangs, turf), Subterfuge 2 (keeping-his-mouth-shut)
Skills: Blind-Fighting 4, Crafts 3 (fixing cars, welding), Carousing 3 (raves, fun-drug-combinations), Drive 3 (eluding, street-racing), Etiquette 2 (street), Fast Draw 6 (dagger, fire-axe, machine-gun), Firearms 6 (pistols, machine-guns, shotguns), Fire Walking 5(), Interrogation 3 (car batteries, salt water), Lip Reading 3, Melee 6 (ad-hock weapons, fire axe, dagger), Security 1 (hot-wiring cars), Stealth 3, Survival 5 (urban environments, sewers, war-zones)
Knowledges: Area Knowledge 6 (Los Angeles, Madrid, Dallas), Computers 1 (internet searches), Investigation 1 (physical searches), Linguistics 3 (English, Spanish, Vietnamese, Russian), Military Science 5 (gang tactics, skirmishes, storming buildings), Occult 3 (clan disciplines, clan weaknesses), Politics 1 (pack hierarchy)
Disciplines: Celerity 6, Dominate 3, Fortitude 6, Obfuscate 3, Obtenebration 2, Potence 5, Protean 4, Sanguinus 6, Vicissitude 5
Discipline Techniques: Dominate + Sanguinus = control of progeny.
Advanced Disciplines: Celerity 6 -- Just, six extra actions, Fortitude 6 -- Ricochet, Sanguinus 6 -- Blood In - Blood Out
Sorcerous Paths: Angelo simply doesn't have the temperament, but even if he did, neither the Tremere antitribu nor the Tzimisce would allow such a dangerous thing to happen.
Rituals: Angelo simply doesn't have the temperament, but even if he did, neither the Tremere antitribu nor the Tzimisce would allow such a dangerous thing to happen.
Backgrounds: Allies 5 (DFW gangs), Contacts 3 (weapons dealers), Generation 6, Influence 3 (DFW mean streets), Mentor 5 (Archbishop Moncada of Madrid), Resources 3, Retainers 6 (new recruits), Sabbat Status 1
Flaws: Probably.
Merits: Daredevil - 3pt Physical
Virtues: Conviction 3, Instinct 4, Courage 5
Morality: Road of Blood (Path of Caine) 5
Willpower: 9
Destiny: