Difference between revisions of "Blood Brothers"
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;'''[[Bloodlines]]''' | ;'''[[Bloodlines]]''' | ||
− | [[File:Clan | + | [[File:Blood Brother Clan Logo.png]] |
+ | <br> | ||
+ | <br> | ||
+ | The Blood Brothers are Kindred only in a very | ||
+ | loose sense. They are Sabbat shock troops, created by | ||
+ | Tremere and Tzimisce sorcerers in order for the Sword | ||
+ | of Caine to have loyal soldiers that can still pass for | ||
+ | human. The process of creation (for the Blood Brothers | ||
+ | do not undergo an Embrace) washes away any individuality | ||
+ | and personality, leaving only strong, savage, | ||
+ | and near-mindless quasi-vampires. | ||
+ | |||
+ | Blood Brothers are usually created in small groups of | ||
+ | three to 10. These groups — called “circles” — become | ||
+ | family units connected by a kind of hive mind. The | ||
+ | Sabbat also usually arranges for a Tzimisce to fleshcraft | ||
+ | the circle’s faces so that they are identical. | ||
+ | |||
+ | The Frankensteins are a secret weapon for the Sabbat | ||
+ | for several reasons. The Sabbat finds that while | ||
+ | the loyalty of the Blood Brothers is beyond reproach, | ||
+ | they don’t possess much in the way of creativity. They | ||
+ | aren’t capable of trickery, clever tactics, or improvisation, | ||
+ | and unless another vampire can direct | ||
+ | them in the field in real time (which | ||
+ | isn’t impossible, given modern communication | ||
+ | technology), they aren’t good | ||
+ | for much beyond simple, direct missions. | ||
+ | Second, they are difficult and risky to | ||
+ | create. Creating a circle of Blood Brothers | ||
+ | means killing half a dozen people. | ||
+ | While the Sabbat doesn’t have a | ||
+ | problem with that in itself, a pattern | ||
+ | of disappearances can clue in mortal | ||
+ | authorities and Camarilla watchers | ||
+ | alike that the Sword of Caine is up to | ||
+ | something. | ||
+ | |||
+ | Finally, the Blood Brothers are more | ||
+ | useful as a surprise attack, and survivors | ||
+ | of those attacks run the risk of passing | ||
+ | along knowledge of the Brothers’ | ||
+ | weaknesses. Creating too many, even | ||
+ | if it were possible or practical, would | ||
+ | mean that eventually some Camarilla | ||
+ | Tremere would figure out how | ||
+ | to hurt them, or even how to reverse | ||
+ | the magic that keeps them | ||
+ | mindless, loyal, and useful. Some | ||
+ | rumors say that this has already | ||
+ | happened, but that the Tremere | ||
+ | aren’t willing to share this knowledge | ||
+ | with the Camarilla just yet. | ||
+ | |||
+ | '''Nickname:''' Frankensteins | ||
+ | |||
+ | '''Sect:''' The Blood Brothers belong to the Sabbat exclusively. | ||
+ | A Blood Brother that comes through the | ||
+ | creation process with his individuality intact is destroyed. | ||
+ | |||
+ | '''Appearance:''' A Blood Brother often looks identical | ||
+ | to the others in his circle, barring any burns or other | ||
+ | marks that he might have picked up in battle. They | ||
+ | usually dress alike. The members of the circle grow agitated | ||
+ | when they see each other as “different.” | ||
+ | |||
+ | '''Haven:''' Blood Brothers stay in whatever haven is | ||
+ | provided for them by the Sabbat. As long as the circle | ||
+ | is allowed to stay together, they don’t seem to care | ||
+ | much about amenities. | ||
+ | |||
+ | '''Background:''' A Blood Brother’s mortal life is irrelevant. | ||
+ | All that a person needs to do to become a Blood | ||
+ | Brother is cross the wrong vampire’s path on the wrong | ||
+ | night. The Sabbat kills the target, removes his body | ||
+ | hair, smooths over his features, and places him with | ||
+ | four or five others, and after that no trace of the manthat- | ||
+ | was remains. | ||
+ | |||
+ | '''Character Creation:''' Blood Brothers prioritize Physical | ||
+ | Attributes and Talents. Nature and Demeanor are | ||
+ | usually the same; common choices are Conformist, | ||
+ | Bravo, and Monster. Blood Brothers don’t usually have | ||
+ | much in the way of Backgrounds apart from Generation | ||
+ | and Mentor (their handler or creator). | ||
+ | |||
+ | '''Clan Disciplines:''' [[Fortitude]], [[Potence]], [[Sanguinus]] | ||
+ | |||
+ | '''Weakness:''' Blood Brothers cannot Embrace. If they | ||
+ | attempt it, the mortal simply dies. | ||
+ | |||
+ | In addition, the Frankensteins literally feel each other’s | ||
+ | pain. When a Blood Brother suffers a wound penalty, | ||
+ | all members of the circle suffer the same penalty | ||
+ | for the next turn. If two Blood Brothers are wounded, | ||
+ | only the greater wound penalty applies. Blood Brothers do not continually suffer these penalties unless one of | ||
+ | them suffers a new wound. | ||
+ | |||
+ | '''Organization:''' The bloodline as a whole has no organization. | ||
+ | It is loyal to the Sabbat, and the members | ||
+ | are otherwise loyal to their circles. The Blood Brothers | ||
+ | treat their handlers with complete loyalty, bordering | ||
+ | on sycophancy. They treat other Sabbat Kindred with | ||
+ | quiet deference. | ||
+ | |||
+ | '''Quote:''' ''Stranger. Kill? Watch. Watching. Kill? Watching. Kill?'' | ||
<br> | <br> | ||
<br> | <br> | ||
== <span style="color:#800000;">'''7th Generation''' == | == <span style="color:#800000;">'''7th Generation''' == | ||
+ | * <span style="color:#800000;"> -- [[Brandon]] -- The original Blood Brother. | ||
* <span style="color:#800000;"> -- [[Angelo]] -- Ductus of the Blood Brother pack known as the '''''[[Band of Brothers]]'''''. {[[Dallas–Fort Worth metroplex]]} | * <span style="color:#800000;"> -- [[Angelo]] -- Ductus of the Blood Brother pack known as the '''''[[Band of Brothers]]'''''. {[[Dallas–Fort Worth metroplex]]} | ||
== <span style="color:#800000;">'''8th Generation''' == | == <span style="color:#800000;">'''8th Generation''' == | ||
− | + | * -- [[Jerry]] -- Sire of Terry , Barry , Larry and Harry. One of the original Blood Brothers. | |
== <span style="color:#800000;">'''9th Generation''' == | == <span style="color:#800000;">'''9th Generation''' == | ||
− | + | * -- [[Barry]] -- Progeny of Jerry. | |
+ | * -- [[Harry]] -- Progeny of Jerry. | ||
+ | * -- [[Larry]] -- Progeny of Jerry. | ||
+ | * -- [[Terry]] -- Progeny of Jerry. | ||
+ | * -- [[Mark]] | ||
== <span style="color:#800000;">'''10th Generation''' == | == <span style="color:#800000;">'''10th Generation''' == | ||
− | + | * -- [[]] | |
== <span style="color:#800000;">'''11th Generation''' == | == <span style="color:#800000;">'''11th Generation''' == | ||
− | + | * -- [[Tom]] -- Embraced as a replacement for Harry in Chicago. | |
== <span style="color:#800000;">'''12th Generation''' == | == <span style="color:#800000;">'''12th Generation''' == | ||
− | + | * -- [[]] | |
== <span style="color:#800000;">'''13th Generation''' == | == <span style="color:#800000;">'''13th Generation''' == | ||
− | + | * -- [[]] | |
== <span style="color:#800000;">'''Those of Unknown Generation''' == | == <span style="color:#800000;">'''Those of Unknown Generation''' == | ||
− | + | * -- [[]] | |
----- | ----- |
Latest revision as of 12:40, 15 May 2016
The Blood Brothers are Kindred only in a very
loose sense. They are Sabbat shock troops, created by
Tremere and Tzimisce sorcerers in order for the Sword
of Caine to have loyal soldiers that can still pass for
human. The process of creation (for the Blood Brothers
do not undergo an Embrace) washes away any individuality
and personality, leaving only strong, savage,
and near-mindless quasi-vampires.
Blood Brothers are usually created in small groups of three to 10. These groups — called “circles” — become family units connected by a kind of hive mind. The Sabbat also usually arranges for a Tzimisce to fleshcraft the circle’s faces so that they are identical.
The Frankensteins are a secret weapon for the Sabbat for several reasons. The Sabbat finds that while the loyalty of the Blood Brothers is beyond reproach, they don’t possess much in the way of creativity. They aren’t capable of trickery, clever tactics, or improvisation, and unless another vampire can direct them in the field in real time (which isn’t impossible, given modern communication technology), they aren’t good for much beyond simple, direct missions. Second, they are difficult and risky to create. Creating a circle of Blood Brothers means killing half a dozen people. While the Sabbat doesn’t have a problem with that in itself, a pattern of disappearances can clue in mortal authorities and Camarilla watchers alike that the Sword of Caine is up to something.
Finally, the Blood Brothers are more useful as a surprise attack, and survivors of those attacks run the risk of passing along knowledge of the Brothers’ weaknesses. Creating too many, even if it were possible or practical, would mean that eventually some Camarilla Tremere would figure out how to hurt them, or even how to reverse the magic that keeps them mindless, loyal, and useful. Some rumors say that this has already happened, but that the Tremere aren’t willing to share this knowledge with the Camarilla just yet.
Nickname: Frankensteins
Sect: The Blood Brothers belong to the Sabbat exclusively. A Blood Brother that comes through the creation process with his individuality intact is destroyed.
Appearance: A Blood Brother often looks identical to the others in his circle, barring any burns or other marks that he might have picked up in battle. They usually dress alike. The members of the circle grow agitated when they see each other as “different.”
Haven: Blood Brothers stay in whatever haven is provided for them by the Sabbat. As long as the circle is allowed to stay together, they don’t seem to care much about amenities.
Background: A Blood Brother’s mortal life is irrelevant. All that a person needs to do to become a Blood Brother is cross the wrong vampire’s path on the wrong night. The Sabbat kills the target, removes his body hair, smooths over his features, and places him with four or five others, and after that no trace of the manthat- was remains.
Character Creation: Blood Brothers prioritize Physical Attributes and Talents. Nature and Demeanor are usually the same; common choices are Conformist, Bravo, and Monster. Blood Brothers don’t usually have much in the way of Backgrounds apart from Generation and Mentor (their handler or creator).
Clan Disciplines: Fortitude, Potence, Sanguinus
Weakness: Blood Brothers cannot Embrace. If they attempt it, the mortal simply dies.
In addition, the Frankensteins literally feel each other’s pain. When a Blood Brother suffers a wound penalty, all members of the circle suffer the same penalty for the next turn. If two Blood Brothers are wounded, only the greater wound penalty applies. Blood Brothers do not continually suffer these penalties unless one of them suffers a new wound.
Organization: The bloodline as a whole has no organization. It is loyal to the Sabbat, and the members are otherwise loyal to their circles. The Blood Brothers treat their handlers with complete loyalty, bordering on sycophancy. They treat other Sabbat Kindred with quiet deference.
Quote: Stranger. Kill? Watch. Watching. Kill? Watching. Kill?
Contents
7th Generation
- -- Brandon -- The original Blood Brother.
- -- Angelo -- Ductus of the Blood Brother pack known as the Band of Brothers. {Dallas–Fort Worth metroplex}
8th Generation
- -- Jerry -- Sire of Terry , Barry , Larry and Harry. One of the original Blood Brothers.
9th Generation
- -- Barry -- Progeny of Jerry.
- -- Harry -- Progeny of Jerry.
- -- Larry -- Progeny of Jerry.
- -- Terry -- Progeny of Jerry.
- -- Mark
10th Generation
- -- [[]]
11th Generation
- -- Tom -- Embraced as a replacement for Harry in Chicago.
12th Generation
- -- [[]]
13th Generation
- -- [[]]
Those of Unknown Generation
- -- [[]]