Thomas Fountaindike: Difference between revisions
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|'''Physical'''||'''Social'''||'''Mental''' | |'''Physical'''||'''Social'''||'''Mental''' | ||
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|Strength <span style="font-size:large">●●●○○</span>||Charisma <span style="font-size:large"> | |Strength <span style="font-size:large">●●●○○</span>||Charisma <span style="font-size:large">●●●○○</span>||Perception <span style="font-size:large">●●●●●</span> | ||
|- | |- | ||
|Dexterity <span style="font-size:large">●●●○○/span>||Manipulation <span style="font-size:large"> | |Dexterity <span style="font-size:large">●●●○○</span>||Manipulation <span style="font-size:large">●●●○○</span>||Intelligence <span style="font-size:large">●●●●●</span> | ||
|- | |- | ||
|Stamina <span style="font-size:large">●●●○○</span>||Appearance <span style="font-size:large"> | |Stamina <span style="font-size:large">●●●○○</span>||Appearance <span style="font-size:large">●●●○○</span>||Wits <span style="font-size:large">●●●●○</span> | ||
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| --- || --- || --- | | --- || --- || --- | ||
Latest revision as of 11:07, 24 November 2025
| center] | ||
| Character: Thomas Fountaindike | Nature: Visionary | Clan: Giovanni |
| Player: NPC | Demeanor: Visionary | Generation 11th |
| Chronicle: London - Pax Britannica | Concept: Mad Scientist | Sire: Unknown |
| Allegiance: Clan Giovanni | Domain: [] | Coterie: White Troika |
| Birth: 1805 | Weakness: Cursed Bite | Embrace: 1830 |
| --- | Cameo: [] | --- |
| --- | --- | --- |
| --- | --- | --- |
| ATTRIBUTES | ||
| Physical | Social | Mental |
| Strength ●●●○○ | Charisma ●●●○○ | Perception ●●●●● |
| Dexterity ●●●○○ | Manipulation ●●●○○ | Intelligence ●●●●● |
| Stamina ●●●○○ | Appearance ●●●○○ | Wits ●●●●○ |
| --- | --- | --- |
| --- | --- | --- |
| ABILITIES | ||
| Talents | Skills | Knowledges |
| Alertness ○○○○○ () | Animal Ken ○○○○○ () | Academics ○○○○○ () |
| Athletics ○○○○○ () | Crafts ○○○○○ () | Enigmas ○○○○○ () |
| Awareness ○○○○○ () | Etiquette ○○○○○ () | Finance ○○○○○ () |
| Brawl ○○○○○ () | Firearms ○○○○○ () | Investigation ○○○○○ () |
| Empathy ○○○○○ () | Larceny ○○○○○ () | Law ○○○○○ () |
| Expression ○○○○○ () | Melee ○○○○○ () | Medicine ○○○○○ () |
| Intimidation ○○○○○ () | Performance ○○○○○ () | Occult ○○○○○ () |
| Leadership ○○○○○ () | Ride ○○○○○ () | Politics ○○○○○ () |
| Streetwise ○○○○○ () | Stealth ○○○○○ () | Science ○○○○○ () |
| Subterfuge ○○○○○ () | Survival ○○○○○ () | Theology ○○○○○ () |
| --- | --- | --- |
| --- | --- | --- |
| --- | --- | --- |
| --- | ADVANTAGES | --- |
| Secondary Abilities | Backgrounds | Merits & Flaws |
| [[]] ○○○○○ () | Allies ○○○○○ () | --- |
| [[]] ○○○○○ () | Contacts ○○○○○ () | --- |
| [[]] ○○○○○ () | Domain ○○○○○ () | --- |
| --- | Fame ○○○○○ () | --- |
| Disciplines | Generation ○○○○○ () | --- |
| Clan Discipline 1 ●○○○○ () | Herd ○○○○○ () | --- |
| Clan Discipline 2 ●○○○○ () | Influence ○○○○○ () | --- |
| Clan Discipline 3 ●○○○○ () | Mentor ○○○○○ () | --- |
| Extra Discipline ○○○○○ () | Resources ○○○○○ () | --- |
| Extra Discipline ○○○○○ () | Retainers ○○○○○ () | --- |
| --- | Status ○○○○○ () | --- |
| --- | --- | --- |
| --- | --- | --- |
| --- | --- | --- |
| Health Levels | Humanity | Virtues |
| Bruised (0) - { } | ○○○○○○○○○○ () | Conscience ●○○○○ |
| Hurt (-1) ---- { } | --- | Self-Control ●○○○○ |
| Injured (-1) - { } | Willpower | Courage ●○○○○ |
| Wounded (-2) - { } | ○○○○○○○○○○ () | --- |
| Mauled (-2) -- { } | --- | --- |
| Crippled (-5)- { } | Bloodpool | --- |
| Incapacitated- { } | ○○○○○○○○○○ | --- |
| Final Death | ○○○○○○○○○○○ | --- |
Sobriquet
Dr. Fountaindike
Appearance
Behavior
History
Fountaindike was known to his fellows as antisocial and often brooding over his texts. In his experiments, he was known for his ruthlessness, something that contributed to erosion of his own Humanity. He developed a method of binding the soul of a vampire called Marcello to an automaton resulting in what he called the Motorised Man. He dubbed the proceeding "soulcrafting", and was consumed by the idea to create another intelligent automaton. Camarilla and Sabbat regarded his researches with interest, but Fountaindike never showed interest in either of the Sects.
Recent Events
Mental
- Perception 4, Intelligence 5, Wits 4
Talents
- Alertness 3, Brawl 1, Dodge 4, Empathy 1, Subterfuge 2
Skills
- Crafts 4, Etiquette 4, Firearms 2, Melee 4, Security 1, Stealth 2
Knowledges
- Academics 3, Area Knowledge (London) 3, Linguistics 4 (French, German, Latin, Russian), Medicine 4, Politics 1, Science 4
Disciplines
- Dominate 1, Necromancy 4
Necromantic Paths
- Sepulchre Path 4, Ash Path 1
Backgrounds
- Resources 4, Status 2
Virtues
- Conscience 1, Self-Control 5, Courage 2
Morality
- Humanity 3
Willpower
- 6
Merits and Flaws
- Sanguine Incongruity - 5pt (M)
References
VAV: Victorian Age Companion, p. 67
