Difference between revisions of "Idealis"

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= Definition =
 
= Definition =
The '''Idealis''' is one's conscious or unconscious conception of the self's idealized form. For Hypnovatiz (Sleepwalkers) the idealized form grants three extra Attribute dots at character creation. There are two limitations to this expenditure, first one must spend one of the dots into appearance for in dreams we are always more attractive than in the waking world and second, the two remaining dots must be spent in the physical Attributes (any attribute or combination).
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The '''Idealis''' is one's conscious or unconscious conception of the self's idealized form. As beauty is in the eye of the beholder, in dreams one can be more beautiful than in the waking world, moreover the Sleepwalker's ''Idealis'' may only superficially resemble the same person when awake. Generally there are reliable parallels between the the Hypnovatiz's ''Idealis'' and their ''Gravamen'' or mundane form.
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For Hypnovatiz (Sleepwalkers) the idealized form grants three extra Attribute dots at character creation. The three bonus attributes points must be spent in either a character's physical attributes (Strength, Dexterity, or Stamina) or in the Social attribute of Appearance. In fact one dot of the bonus points must be spent in the character's appearance to simulate the self-perfection often engendered by the Ego in dreams. As long as the previous limitations are met any combination of dots can be applied even expending all three dots into the social attribute of Appearance.

Latest revision as of 23:46, 10 April 2024

SAND

Definition

The Idealis is one's conscious or unconscious conception of the self's idealized form. As beauty is in the eye of the beholder, in dreams one can be more beautiful than in the waking world, moreover the Sleepwalker's Idealis may only superficially resemble the same person when awake. Generally there are reliable parallels between the the Hypnovatiz's Idealis and their Gravamen or mundane form.


For Hypnovatiz (Sleepwalkers) the idealized form grants three extra Attribute dots at character creation. The three bonus attributes points must be spent in either a character's physical attributes (Strength, Dexterity, or Stamina) or in the Social attribute of Appearance. In fact one dot of the bonus points must be spent in the character's appearance to simulate the self-perfection often engendered by the Ego in dreams. As long as the previous limitations are met any combination of dots can be applied even expending all three dots into the social attribute of Appearance.