Difference between revisions of "Augmentation"

From The World Is A Vampire
Jump to: navigation, search
(Mechanisms of Augmentation)
(Key of Augmentation)
 
(30 intermediate revisions by the same user not shown)
Line 2: Line 2:
  
 
='''Introduction'''=
 
='''Introduction'''=
 +
 +
== <span style="color:#ffffff;"> Key of Augmentation ==
 +
 +
<span style="font-size:large">○</span> <span style="color:#007f5c;"> '''Doppelganger</span><br>The ''Key'' of Augmentation is the Doppelganger or perfect duplication of the Sleepwalker as if that individual were standing in front of a darkened mirror. As a Key of the Apparatus of Augmentation the Counterpart allows the Hypnovatiz to see themselves in three dimensions. The Counterpart is a ''perfect'' replica of the Sleepwalker's ''Idealis'' or dream-self. Thus as a tool the Counterpart allows the Sleepwalker a complete awareness of the dream-body and begins the Augmentator on the road to perfection.
 +
<br>
 +
:<span style="color:#007f5c;">'''System:'''</span> No expenditure is required. The player rolls Perception + Dreaming at a difficulty of four (4). One success is enough for activation of the Counterpart. With greater successes the replica can be made to move and even speak like the original Sleepwalkers down to the tiniest minutia. The replica is a fairly obvious holographic expression in three dimensions. The Counterpart requires concentration to maintain, but has no duration limit. Without modification the Counterpart is just a phantasmic double primarily useful for learning the every detail of one's own Idealis. However the Counterpart can be modified if needed giving its form substance through the expenditure of one (1) bit of Sand. Further the player can spend a temporary willpower point to give the Counterpart a consciousness and personality of its own. Thereafter the doppelganger is indestinguishanle from the original Sleepwalker and behaves as it's creator directs it, but with its own motivation and perspective. This can lead to many unusual roleplaying experiences and plot points for the Storyteller. The Counter part must remain within a number of yards equal to the character's Wits + Athletics.
 +
 +
:<span style="color:#007f5c;">'''In the Waking World:'''</span> This mechanism can be used in the Waking World, but at greater cost and difficulty.
 +
----
 +
<br>
 +
----
  
 
== <span style="color:#ffffff;"> Mechanisms of Augmentation ==
 
== <span style="color:#ffffff;"> Mechanisms of Augmentation ==
  
<span style="font-size:large">●</span> <span style="color:#007f5c;"> '''Cachet:'''</span> The first Mechanism of Augmentation is Cachet or the ability to alter a Sleepwalker's idealized form. Cachet allows for only small changes such as mutations of epidermal coloration, eyes or hair and finger or toe nails. But Cachet also allows for body modifications like scarification, tattoos, piercing, implants, dental augments and the creation of idealized clothing and jewelry.
+
<span style="font-size:large">●</span> <span style="color:#39ff14;"> '''Cachet:'''</span> The first Mechanism of Augmentation is Cachet or the ability to alter a Sleepwalker's idealized form. Cachet allows for only small changes such as mutations of epidermal coloration, eyes or hair and finger or toe nails. But Cachet also allows for body modifications like scarification, tattoos, piercing, implants, dental augments and the creation of idealized clothing and jewelry.
  
<span style="color:#5218fa;">'''System:'''</span>
+
<span style="color:#ffd800;">'''System:'''</span>
 
The Sleepwalker rolls Manipulation + Dreaming = difficulty 4 and expends 1 point of Sand. Each success allows for a single alteration of the Sleepwalker's idealized form. While multiple changes to the Ideal form can make a Sleepwalker difficult to recognize it cannot alter the original idealized form to such a degree that the character cannot be recognized in the waking world.  
 
The Sleepwalker rolls Manipulation + Dreaming = difficulty 4 and expends 1 point of Sand. Each success allows for a single alteration of the Sleepwalker's idealized form. While multiple changes to the Ideal form can make a Sleepwalker difficult to recognize it cannot alter the original idealized form to such a degree that the character cannot be recognized in the waking world.  
  
 
All changes enacted through Cachet are purely cosmetic and can offer no combat or athletic benefits, but can be utilized extensively in social situations. The effects of Cachet last for one period of sleep, that is, if the Sleepwalker awakens and then returns to slumber the mechanism of Cachet must be activated again.  
 
All changes enacted through Cachet are purely cosmetic and can offer no combat or athletic benefits, but can be utilized extensively in social situations. The effects of Cachet last for one period of sleep, that is, if the Sleepwalker awakens and then returns to slumber the mechanism of Cachet must be activated again.  
 +
 +
<span style="color:#ed2939;">'''In the Waking World:'''</span> This mechanism can be used in the Waking World, but at greater cost and difficulty. A point of Willpower must be spent and each alteration costs one point of Sand with a maximum duration of one scene and an increased difficulty of +2 to the activation roll. Alternatively the Sleepwalker can manifest his or her Ideal form for a turn per success.
 
----
 
----
 
<br>
 
<br>

Latest revision as of 23:43, 27 May 2024

SAND

Introduction

Key of Augmentation

Doppelganger
The Key of Augmentation is the Doppelganger or perfect duplication of the Sleepwalker as if that individual were standing in front of a darkened mirror. As a Key of the Apparatus of Augmentation the Counterpart allows the Hypnovatiz to see themselves in three dimensions. The Counterpart is a perfect replica of the Sleepwalker's Idealis or dream-self. Thus as a tool the Counterpart allows the Sleepwalker a complete awareness of the dream-body and begins the Augmentator on the road to perfection.

System: No expenditure is required. The player rolls Perception + Dreaming at a difficulty of four (4). One success is enough for activation of the Counterpart. With greater successes the replica can be made to move and even speak like the original Sleepwalkers down to the tiniest minutia. The replica is a fairly obvious holographic expression in three dimensions. The Counterpart requires concentration to maintain, but has no duration limit. Without modification the Counterpart is just a phantasmic double primarily useful for learning the every detail of one's own Idealis. However the Counterpart can be modified if needed giving its form substance through the expenditure of one (1) bit of Sand. Further the player can spend a temporary willpower point to give the Counterpart a consciousness and personality of its own. Thereafter the doppelganger is indestinguishanle from the original Sleepwalker and behaves as it's creator directs it, but with its own motivation and perspective. This can lead to many unusual roleplaying experiences and plot points for the Storyteller. The Counter part must remain within a number of yards equal to the character's Wits + Athletics.
In the Waking World: This mechanism can be used in the Waking World, but at greater cost and difficulty.



Mechanisms of Augmentation

Cachet: The first Mechanism of Augmentation is Cachet or the ability to alter a Sleepwalker's idealized form. Cachet allows for only small changes such as mutations of epidermal coloration, eyes or hair and finger or toe nails. But Cachet also allows for body modifications like scarification, tattoos, piercing, implants, dental augments and the creation of idealized clothing and jewelry.

System: The Sleepwalker rolls Manipulation + Dreaming = difficulty 4 and expends 1 point of Sand. Each success allows for a single alteration of the Sleepwalker's idealized form. While multiple changes to the Ideal form can make a Sleepwalker difficult to recognize it cannot alter the original idealized form to such a degree that the character cannot be recognized in the waking world.

All changes enacted through Cachet are purely cosmetic and can offer no combat or athletic benefits, but can be utilized extensively in social situations. The effects of Cachet last for one period of sleep, that is, if the Sleepwalker awakens and then returns to slumber the mechanism of Cachet must be activated again.

In the Waking World: This mechanism can be used in the Waking World, but at greater cost and difficulty. A point of Willpower must be spent and each alteration costs one point of Sand with a maximum duration of one scene and an increased difficulty of +2 to the activation roll. Alternatively the Sleepwalker can manifest his or her Ideal form for a turn per success.




●● Simulacrum:
Simulacrum allows for perfection of a Sleepwalker's Ideal form or for the exact duplication of another individual's form.


System:




●●● Transmogrify:
To change in appearance or form, especially strangely or grotesquely

System:




●●●● Title:


System:




●●●●● Title:


System: