Difference between revisions of "Tariq's Statistics"
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'''Mental:''' Perception 5, Intelligence 5, Wits 5<br> | '''Mental:''' Perception 5, Intelligence 5, Wits 5<br> | ||
'''Talents:''' [[Alertness]] 5, [[Athletics]] 5 (Acrobatics, Climbing, swimming), [[Brawl]] 5, [[Dodge]] 5, [[Empathy]] 2, [[Intimidation]] 4, [[Mimicry]] 3, [[Scan]] 5<br> | '''Talents:''' [[Alertness]] 5, [[Athletics]] 5 (Acrobatics, Climbing, swimming), [[Brawl]] 5, [[Dodge]] 5, [[Empathy]] 2, [[Intimidation]] 4, [[Mimicry]] 3, [[Scan]] 5<br> | ||
− | '''Skills:''' [[Animal Ken]], [[Crafts]] 3 (Demolitions), [[Drive]] 2, [[Escapology]] 3, [[Fast Draw]] 4, [[Etiquette]] 3, [[Firearms]] 5, [[Larceny]], [[Melee]] 5, [[Performance]] 5 (disguise), [[Security]] 5, [[Stealth]] 5, [[Survival]] 5 (traps) <br> | + | '''Skills:''' [[Animal Ken]], [[Crafts]] 3 (Demolitions), [[Drive]] 2, [[Escapology]] 3, [[Fast-Draw]] 4, [[Etiquette]] 3, [[Firearms]] 5, [[Larceny]], [[Melee]] 5, [[Performance]] 5 (disguise), [[Security]] 5, [[Stealth]] 5, [[Survival]] 5 (traps) <br> |
'''Knowledges:''' [[Academics]] 5 (geography, literature, philosophy), [[Computer]] 1, [[Cryptography]] 2, [[Finance]] 1, [[Investigation]] 5 (search), [[Kindred Lore]] 2, [[Law]] 2, [[Linguistics]] 2, [[Medicine]] 2, [[Occult]] 5 (alchemy, astrology ), [[Politics]] 1, [[Science]] 3 (chemistry, mathematics), [[Technology]] 2 (Electronics), [[Theology]] 3<br> | '''Knowledges:''' [[Academics]] 5 (geography, literature, philosophy), [[Computer]] 1, [[Cryptography]] 2, [[Finance]] 1, [[Investigation]] 5 (search), [[Kindred Lore]] 2, [[Law]] 2, [[Linguistics]] 2, [[Medicine]] 2, [[Occult]] 5 (alchemy, astrology ), [[Politics]] 1, [[Science]] 3 (chemistry, mathematics), [[Technology]] 2 (Electronics), [[Theology]] 3<br> | ||
− | '''Disciplines:''' | + | '''Disciplines:''' Auspex 4, Celerity 3, Fortitude 4, Obfuscate 5, Potence 3, Protean 5, Quietus 5, Visceratika 3<br> |
'''Discipline Techniques:''' Definitely...<br> | '''Discipline Techniques:''' Definitely...<br> | ||
'''Advanced Disciplines:''' No, those were stolen from him by the Tremere-Antitribu.<br> | '''Advanced Disciplines:''' No, those were stolen from him by the Tremere-Antitribu.<br> | ||
'''Sorcerous Paths:''' None.<br> | '''Sorcerous Paths:''' None.<br> | ||
'''Sorcerous Rituals:''' None.<br> | '''Sorcerous Rituals:''' None.<br> | ||
− | '''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br> | + | '''Backgrounds:''' Allies 5, Alternate Identity 1, Contacts 3, Domain 0, Fame 0, Generation 0, Herd 0, Influence 0, Mentor 0, Resources 2, Retainers 2, Sect Membership 3 ([[Anathema]]), Status 1, Rituals (''Sabbat Only'') 0<br> |
− | '''Clan Flaw:''' <br> | + | '''Clan Flaw:''' Whenever an Assamite antitribu drinks |
+ | vampire blood, the player must roll Self-Control or In- | ||
+ | stincts (difficulty 3 + the number of blood points con- | ||
+ | sumed). If this roll fails, the character is addicted. | ||
+ | Once addicted, the character will indulge in drink- | ||
+ | ing Kindred blood whenever possible. When she is | ||
+ | given the opportunity to do so, the player must roll | ||
+ | Self-Control or Instincts (difficulty 6). If this roll fails, | ||
+ | the character frenzies, attacks the target and drinks as | ||
+ | much blood as she can.<br> | ||
'''Extra Flaws:''' <br> | '''Extra Flaws:''' <br> | ||
'''Merits:''' <br> | '''Merits:''' <br> |
Latest revision as of 15:31, 9 January 2021
Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Assamite
Generation: 13th
Born: 1220
Embrace: 1250
Sire: Bakr
Progeny: Gabriel Chavez
Periods of Torpor: Unknown
Nature: Visionary
Demeanor: Bravo
Apparent Age: Early 40′s
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 5, Intelligence 5, Wits 5
Talents: Alertness 5, Athletics 5 (Acrobatics, Climbing, swimming), Brawl 5, Dodge 5, Empathy 2, Intimidation 4, Mimicry 3, Scan 5
Skills: Animal Ken, Crafts 3 (Demolitions), Drive 2, Escapology 3, Fast-Draw 4, Etiquette 3, Firearms 5, Larceny, Melee 5, Performance 5 (disguise), Security 5, Stealth 5, Survival 5 (traps)
Knowledges: Academics 5 (geography, literature, philosophy), Computer 1, Cryptography 2, Finance 1, Investigation 5 (search), Kindred Lore 2, Law 2, Linguistics 2, Medicine 2, Occult 5 (alchemy, astrology ), Politics 1, Science 3 (chemistry, mathematics), Technology 2 (Electronics), Theology 3
Disciplines: Auspex 4, Celerity 3, Fortitude 4, Obfuscate 5, Potence 3, Protean 5, Quietus 5, Visceratika 3
Discipline Techniques: Definitely...
Advanced Disciplines: No, those were stolen from him by the Tremere-Antitribu.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 5, Alternate Identity 1, Contacts 3, Domain 0, Fame 0, Generation 0, Herd 0, Influence 0, Mentor 0, Resources 2, Retainers 2, Sect Membership 3 (Anathema), Status 1, Rituals (Sabbat Only) 0
Clan Flaw: Whenever an Assamite antitribu drinks
vampire blood, the player must roll Self-Control or In-
stincts (difficulty 3 + the number of blood points con-
sumed). If this roll fails, the character is addicted.
Once addicted, the character will indulge in drink-
ing Kindred blood whenever possible. When she is
given the opportunity to do so, the player must roll
Self-Control or Instincts (difficulty 6). If this roll fails,
the character frenzies, attacks the target and drinks as
much blood as she can.
Extra Flaws:
Merits:
Virtues: Conviction 2, Self-Control 3, Courage 5
Morality: Path of Blood 1
Willpower: 3
Destiny:
Notes: