Difference between revisions of "Genius Loci"

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Tzimisce have a natural affinity for places, as their clan weakness demonstrates.  This power augments that affinity, enabling the vampire to tap into the "ambience" or "spirit" of a specific place and thereby gain insight into situations affiliated with the nature  of that place.  For example, if the vampire uses Genius Loci while in a graveyard, she might gain insight into situations dealing with death.  If she uses the power amid the burned-out shell of a building, she might receive a warning of an impending fire; insight into catastrophes in general; or even an awareness of the forces behind rapid, cataclysmic change.
 
Tzimisce have a natural affinity for places, as their clan weakness demonstrates.  This power augments that affinity, enabling the vampire to tap into the "ambience" or "spirit" of a specific place and thereby gain insight into situations affiliated with the nature  of that place.  For example, if the vampire uses Genius Loci while in a graveyard, she might gain insight into situations dealing with death.  If she uses the power amid the burned-out shell of a building, she might receive a warning of an impending fire; insight into catastrophes in general; or even an awareness of the forces behind rapid, cataclysmic change.

Latest revision as of 22:00, 8 January 2021

Auspex 6

Tzimisce have a natural affinity for places, as their clan weakness demonstrates. This power augments that affinity, enabling the vampire to tap into the "ambience" or "spirit" of a specific place and thereby gain insight into situations affiliated with the nature of that place. For example, if the vampire uses Genius Loci while in a graveyard, she might gain insight into situations dealing with death. If she uses the power amid the burned-out shell of a building, she might receive a warning of an impending fire; insight into catastrophes in general; or even an awareness of the forces behind rapid, cataclysmic change.

System: The vampire must meditate in a certain location for at least an hour. The place must be symbolic of a given force or have been the site of strong passions or trauma (i.e., a shopping mall is not likely to give much valuable insight, but a shopping mall where a mass murderer killed 23 victims with an assault rifle might well provide insight into situations involving violence or mass panic). The vampire must then roll Perception + Empathy (difficulty 8). Each success provides a clearer, less nebulous understanding.

Obviously, this power is extremely subjective. The Storyteller must use discretion when adjudicating its use.