Difference between revisions of "The Dreaming"

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;[[Auspex]] 6
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;[[Auspex 6]]
  
 
A character with this power remains aware of events around him while he is asleep or in torpor. These perceptions take the form of dreams; such dreams are filled with images of things that might affect the character, but they are often hard to interpret. The only distance limit for this power is at the Storyteller's discretion. The character may potentially dream about any event that might have a serious impact on his existence.
 
A character with this power remains aware of events around him while he is asleep or in torpor. These perceptions take the form of dreams; such dreams are filled with images of things that might affect the character, but they are often hard to interpret. The only distance limit for this power is at the Storyteller's discretion. The character may potentially dream about any event that might have a serious impact on his existence.
  
 
'''System''': This power should usually be arbitrated by the Storyteller but, if she likes, she can have the player make Wits + Empathy rolls (difficulty 7 ) in order for the character to envision specific images and events.
 
'''System''': This power should usually be arbitrated by the Storyteller but, if she likes, she can have the player make Wits + Empathy rolls (difficulty 7 ) in order for the character to envision specific images and events.

Latest revision as of 20:59, 8 January 2021

Auspex 6

A character with this power remains aware of events around him while he is asleep or in torpor. These perceptions take the form of dreams; such dreams are filled with images of things that might affect the character, but they are often hard to interpret. The only distance limit for this power is at the Storyteller's discretion. The character may potentially dream about any event that might have a serious impact on his existence.

System: This power should usually be arbitrated by the Storyteller but, if she likes, she can have the player make Wits + Empathy rolls (difficulty 7 ) in order for the character to envision specific images and events.