Difference between revisions of "MARK OF GUILT"

From The World Is A Vampire
Jump to: navigation, search
(Created page with ";JUSTICE == <span style="font-size:large">●●●●●</span> -- ''MARK OF GUILT'' == '''Dice Pool:''' <br> '''Cost:''' <br> '''Description:''' <br> ---- <br> <br> ----")
 
 
Line 1: Line 1:
 
;[[JUSTICE]]
 
;[[JUSTICE]]
 
== <span style="font-size:large">●●●●●</span> -- ''MARK OF GUILT'' ==
 
== <span style="font-size:large">●●●●●</span> -- ''MARK OF GUILT'' ==
'''Dice Pool:''' <br>
+
'''Dice Pool:''' None<br>
'''Cost:''' <br>
+
'''Cost:''' 1 Willpower + 1 Divinity<br>
'''Description:''' <br>
+
'''Description:''' When a Avatar knows that a perpetrator is guilty of
 +
some wrongdoing — be it through the JUDGEMENT (JUSTICE
 +
•) Power, a judicious use of the [[Stench of Secrets]] and [[Speak Your Mind]] Flairs or because she just has incontrovertible
 +
proof — she can make sure everyone else knows it too.
 +
She need only touch the exposed skin of the guilty party
 +
as her player spends the appropriate points. When she
 +
does, an arcane mark appears on the guilty person’s flesh
 +
and will not wash off or fade away. No matter what the
 +
perpetrator does to his flesh — scar it irrevocably, tattoo
 +
over it, get a skin graft — the mark always rises to the
 +
top and remains clearly visible. Thereafter, whenever
 +
the Avatar who put it there spends a point of Divinity
 +
and commands him to do so, the criminal must draw
 +
attention to the mark and tell anyone who can see him
 +
why it was placed there.
 +
 
 +
The mark remains for a number of years equal to
 +
the Avatar’s Divinity. The only thing that will get rid of
 +
it before then is if the Avatar spends another Willpower
 +
and Divinity to make it disappear. If the crime is especially
 +
heinous, though—or if she’s a harsh bitch — the Avatar can
 +
sacrifice a dot of Willpower instead of spending just a
 +
point along with her Legend point. Doing so makes the
 +
mark permanent, such that even she can’t remove it.
 
----
 
----
 
<br>
 
<br>
 
<br>
 
<br>
 
----
 
----

Latest revision as of 12:18, 28 July 2020

JUSTICE

●●●●● -- MARK OF GUILT

Dice Pool: None
Cost: 1 Willpower + 1 Divinity
Description: When a Avatar knows that a perpetrator is guilty of some wrongdoing — be it through the JUDGEMENT (JUSTICE •) Power, a judicious use of the Stench of Secrets and Speak Your Mind Flairs or because she just has incontrovertible proof — she can make sure everyone else knows it too. She need only touch the exposed skin of the guilty party as her player spends the appropriate points. When she does, an arcane mark appears on the guilty person’s flesh and will not wash off or fade away. No matter what the perpetrator does to his flesh — scar it irrevocably, tattoo over it, get a skin graft — the mark always rises to the top and remains clearly visible. Thereafter, whenever the Avatar who put it there spends a point of Divinity and commands him to do so, the criminal must draw attention to the mark and tell anyone who can see him why it was placed there.

The mark remains for a number of years equal to the Avatar’s Divinity. The only thing that will get rid of it before then is if the Avatar spends another Willpower and Divinity to make it disappear. If the crime is especially heinous, though—or if she’s a harsh bitch — the Avatar can sacrifice a dot of Willpower instead of spending just a point along with her Legend point. Doing so makes the mark permanent, such that even she can’t remove it.