MARK OF GUILT
●●●●● -- MARK OF GUILT
Dice Pool: None
Cost: 1 Willpower + 1 Divinity
Description: When a Avatar knows that a perpetrator is guilty of
some wrongdoing — be it through the JUDGEMENT (JUSTICE
•) Power, a judicious use of the Stench of Secrets and Speak Your Mind Flairs or because she just has incontrovertible
proof — she can make sure everyone else knows it too.
She need only touch the exposed skin of the guilty party
as her player spends the appropriate points. When she
does, an arcane mark appears on the guilty person’s flesh
and will not wash off or fade away. No matter what the
perpetrator does to his flesh — scar it irrevocably, tattoo
over it, get a skin graft — the mark always rises to the
top and remains clearly visible. Thereafter, whenever
the Avatar who put it there spends a point of Divinity
and commands him to do so, the criminal must draw
attention to the mark and tell anyone who can see him
why it was placed there.
The mark remains for a number of years equal to the Avatar’s Divinity. The only thing that will get rid of it before then is if the Avatar spends another Willpower and Divinity to make it disappear. If the crime is especially heinous, though—or if she’s a harsh bitch — the Avatar can sacrifice a dot of Willpower instead of spending just a point along with her Legend point. Doing so makes the mark permanent, such that even she can’t remove it.