Chantry: Difference between revisions

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;[[Dark Ages Mage]]
;[[Dark Ages Mage]]
A chantry is a place of magical learning, where mages join together to study and practice the mystic arts. A solitary mage may maintain a chantry, but more commonly, a cabal shares in the duties and rewards that such a place brings.
A chantry is a place of magical learning, where mages join together to study and practice the mystic arts.  
 
A solitary mage may maintain a chantry, but more commonly, a cabal shares in the duties and rewards that  
 
such a place brings.
 


A cabal's chantry can take nearly any form. It
can be a noble's ancestral home or a small mud
building in a village. A chantry need not even be a
building per se; any space in which the cabal can
safely work their spells qualifies. A cave on a rocky
coastline serves as well as a hidden oasis in the desert.


Building a chantry is similar to building a Domain
(see Dark Ages: Vampire, page 154-155). Points spent
on the Background can either make the chantry larger
or more secure, but can have other effects as well. Each
point of Chantry in a pool does one of the following:


• Increases the size of the chantry, as indicated below.


• Makes the chantry more secure, increasing the difficulty to break in by 1 per point spent.


• Diminishes the Aura of any cabal member on the grounds. For each point thus spent, the cabal
member's Aura diminishes as if she had one less dot in her Foundation (so, if a mage has a Foundation
of 3 but two points have been spent to diminish Auras, the mage's Aura is only as strong as if she had a
Foundation of 1 while she is on the chantry grounds). Mages who are not members of the cabal do not
receive this benefit.
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Revision as of 19:58, 22 June 2020

Dark Ages Mage

A chantry is a place of magical learning, where mages join together to study and practice the mystic arts. A solitary mage may maintain a chantry, but more commonly, a cabal shares in the duties and rewards that such a place brings.

A cabal's chantry can take nearly any form. It can be a noble's ancestral home or a small mud building in a village. A chantry need not even be a building per se; any space in which the cabal can safely work their spells qualifies. A cave on a rocky coastline serves as well as a hidden oasis in the desert.

Building a chantry is similar to building a Domain (see Dark Ages: Vampire, page 154-155). Points spent on the Background can either make the chantry larger or more secure, but can have other effects as well. Each point of Chantry in a pool does one of the following:

• Increases the size of the chantry, as indicated below.

• Makes the chantry more secure, increasing the difficulty to break in by 1 per point spent.

• Diminishes the Aura of any cabal member on the grounds. For each point thus spent, the cabal member's Aura diminishes as if she had one less dot in her Foundation (so, if a mage has a Foundation of 3 but two points have been spent to diminish Auras, the mage's Aura is only as strong as if she had a Foundation of 1 while she is on the chantry grounds). Mages who are not members of the cabal do not receive this benefit.