Difference between revisions of "Statistics for Marissa Jed Ray"

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(Created page with ";Marissa Jed Ray ----- ;[[]] '''Circa:''' 2043 C.E. <br> '''Last Modified:''' <br> '''Plots:'''<br> '''Secrets:'''<br> '''Haven:'''<br> '''Clan:''' Followers of Set<...")
 
 
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;[[]]
 
;[[]]
'''Circa:''' 2043 C.E. <br>
+
'''Circa:''' 1900 C.E. <br>
 
'''Last Modified:''' <br>
 
'''Last Modified:''' <br>
 
'''Plots:'''<br>
 
'''Plots:'''<br>
Line 10: Line 10:
 
'''Haven:'''<br>
 
'''Haven:'''<br>
 
'''Clan:''' [[Followers of Set]]<br>
 
'''Clan:''' [[Followers of Set]]<br>
'''Generation:''' <br>
+
'''Generation: '''10 <br>
'''Born:''' <br>
+
'''Born: '''1882 <br>
'''Embrace:''' <br>
+
'''Embrace: '''1898 <br>
'''Sire:''' [[Halim Bey]]<br>
+
'''Sire:''' [[Lennie Neville]]<br>
'''Progeny:''' [[]]<br>
+
'''Progeny:''' <br>
 
'''Periods of Torpor:''' <br>
 
'''Periods of Torpor:''' <br>
'''Nature:''' [[]]<br>
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'''Nature:''' [[Deviant]]<br>
'''Demeanor:''' [[]]<br>
+
'''Demeanor:''' [[Bon Vivant]]<br>
 
'''Apparent Age:''' <br>
 
'''Apparent Age:''' <br>
 
'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
 
'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>

Latest revision as of 21:05, 28 March 2020

Marissa Jed Ray

[[]]

Circa: 1900 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 10
Born: 1882
Embrace: 1898
Sire: Lennie Neville
Progeny:
Periods of Torpor:
Nature: Deviant
Demeanor: Bon Vivant
Apparent Age:
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Awareness, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science, Technology
Disciplines: [[]], [[]], [[]]
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes: