Difference between revisions of "Pandemonium"

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=== <span style="color:#696969;"> Basic Abilities ===
 
=== <span style="color:#696969;"> Basic Abilities ===
:'''Sense Chaos''': A Haunter can tell if something is being or has been manipulated by Pandemonium.  
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:'''[[Sense Chaos]]''': A Haunter can tell if something is being or has been manipulated by Pandemonium.  
 
:  
 
:  
 
:  
 
:  
  
 
=== <span style="color:#696969;"> Standard Powers ===
 
=== <span style="color:#696969;"> Standard Powers ===
:• '''Weirdness''': A Haunter can cause a small, limited effect on a lone target.  
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:• '''[[Weirdness]]''': A Haunter can cause a small, limited effect on a lone target.  
:•• '''Befuddlement''': A Haunter can completely confuse a target for a limited time.
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:•• '''[[Befuddlement]]''': A Haunter can completely confuse a target for a limited time.
:••• '''Dark Ether''': A Haunter can tamper with light or weather conditions in an area.  
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:••• '''[[Dark Ether]]''': A Haunter can tamper with light or weather conditions in an area.  
:•••• '''Foul Humour''': A Haunter can produce a strong, material effect through the Shroud.  
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:•••• '''[[Foul Humour]]''': A Haunter can produce a strong, material effect through the Shroud.  
:••••• '''Tempus Fugit''': A Haunter can manipulate distance and time on a limited basis.  
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:••••• '''[[Tempus Fugit]]''': A Haunter can manipulate distance and time on a limited basis.  
  
 
=== <span style="color:#696969;"> Alternate Powers ===
 
=== <span style="color:#696969;"> Alternate Powers ===

Revision as of 20:36, 22 March 2020

Acceptable Arcanoi

[[]]

Name:
Guild:
Status:
Marking(s):


Introduction

Pandemonium is one of the primary thirteen Arcanoi from Wraith: The Oblivion. Wraiths who use this Arcanos can use the powers of chaos to create havoc in the living world.

Pandemonium is also called the Wylding, a very appropriate name as perhaps no Arcanos is more associated with the Fog than this one. Experienced Haunters can create spectacularly horrible effects that are usually dramatic. They are usually the ones responsible for many effects of the classic "hauntings" in history. Blood running down the walls, mists and sudden chills, and swarms of rats or insects are just a few of the more common effects that a Haunter can inflict on their targets. Many Haunters enjoy using this art, and tend to develop a very artistic sense around it. In some cases, their only limitations are their imaginations and the thickness of the Shroud.

Despite their view of their abilities as "art", Haunters are not accepted like the Chanteurs or the Sandmen, as the existence of their powers violates the Dictum Mortuum. In fact, Haunters are one of the most frequent violators of the law, and therefore are usually chased down by the Hierarchy. On occasion, however, the Hierarchy has been known to hire more respectable Haunters to "clean out" certain buildings of the Quick.

Backlashes of power are frequently a problem when a use of Pandemonium doesn’t go as planned. Objects a wraith didn’t intend to touch can become distorted or destroyed, or a wraith’s Pathos or Corpus can be accidentally stripped away.





Basic Abilities

Sense Chaos: A Haunter can tell if something is being or has been manipulated by Pandemonium.

Standard Powers

Weirdness: A Haunter can cause a small, limited effect on a lone target.
•• Befuddlement: A Haunter can completely confuse a target for a limited time.
••• Dark Ether: A Haunter can tamper with light or weather conditions in an area.
•••• Foul Humour: A Haunter can produce a strong, material effect through the Shroud.
••••• Tempus Fugit: A Haunter can manipulate distance and time on a limited basis.

Alternate Powers

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••••
•••••

Other Books

Sources





https://whitewolf.fandom.com/wiki/Pandemonium_(WTO)