Difference between revisions of "Statistics for Siors Aldegar, 1096"

From The World Is A Vampire
Jump to: navigation, search
Line 27: Line 27:
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
 
<span style="color:#000000;">'''Sorcerous Paths: '''[[Conjuring]] 3, [[Father's Vengeance]] 2, [[Hunter's Winds]] 3<br>
 
<span style="color:#000000;">'''Sorcerous Paths: '''[[Conjuring]] 3, [[Father's Vengeance]] 2, [[Hunter's Winds]] 3<br>
<span style="color:#000000;">'''Rituals: '''[[Love of the Dark Mother]], [[When Black Roses Bloom]], [[Warming the Cold Clay]], [[Tread of Mothers Children]], [[Hiding the Speakers Mind]], [[Weilding Dyrnwyn]]<br>
+
<span style="color:#000000;">'''Rituals: '''[[Love of the Dark Mother]], [[When Black Roses Bloom]], [[Warming the Cold Clay]], [[Tread of Mothers Children]], [[Hiding the Speakers Mind]], [[Weilding Dyrnwyn]], [[Molding the Dark Mothers Clay]]<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2<br>
 
<span style="color:#000000;">'''Clan Flaw: '''Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.<br>
 
<span style="color:#000000;">'''Clan Flaw: '''Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.<br>

Revision as of 01:51, 3 October 2018

Siors Aldegar

<<>>

Circa: 2042 C.E.
Last Modified:
Plots:Dissemination of the Masks of Dii Consenti's
Secrets:
Haven:
Clan: Malkavian
Generation: 5
Born: 280 B.C.
Embrace: 256 B.C.
Sire: Avant Won
Periods of Torpor:
Nature: Enigma
Demeanor:Architect
Apparent Age: 24
Physical: Strength 5, Dexterity 5, Stamina 6
Social: Charisma 6, Manipulation 6, Appearance 3
Mental: Perception 8, Intelligence 6, Wits 7
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 2, Empathy 2, Intimidation 3, Leadership 2,Streetwise 2, Subterfuge 5
Skills: Animal Ken 3, Crafts 4, Etiquette 3, Melee 4, Performance 4, Security 3, Stealth 6, Survival 5
Knowledges: Academics 4, Investigation 5, Law 3, Linguistics 4, Medicine 4, Occult 5, Politics 3, Science 2
Disciplines: Auspex 7, Celerity 5, Dominate 6, Dementation 8, Fortitude 4, Obfuscate 6, Phantasmagoria 3, Potence 4, Thaumaturgy 3
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Conjuring 3, Father's Vengeance 2, Hunter's Winds 3
Rituals: Love of the Dark Mother, When Black Roses Bloom, Warming the Cold Clay, Tread of Mothers Children, Hiding the Speakers Mind, Weilding Dyrnwyn, Molding the Dark Mothers Clay
Backgrounds: Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2
Clan Flaw: Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.
Extra Flaws:
Merits: Enchanting Voice
Virtues: Conviction 3, Instinct 3, Courage 4
Morality: Path of Awakening 8
Willpower: 9
Destiny:
Notes: