Difference between revisions of "Domina Cloaca's Statistics"

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;[[Domina Cloaca]]
 
;[[Domina Cloaca]]
 
'''Circa:''' 1095 A.D.<br>
 
'''Circa:''' 1095 A.D.<br>
'''Last Modified:''' "The Magister 17:02, 23 January 2018 (MST)"<br>
+
'''Last Modified:''' "The Magister 00:33, 12 June 2018 (MDT)"<br>
 
'''Plots:'''<br>
 
'''Plots:'''<br>
 
'''Secrets:'''<br>
 
'''Secrets:'''<br>

Latest revision as of 23:33, 11 June 2018

Domina Cloaca

Circa: 1095 A.D.
Last Modified: "The Magister 00:33, 12 June 2018 (MDT)"
Plots:
Secrets:
Haven: The Roman Sewers.
Clan: Nosferatu
Generation: 7th
Born: 321 A.D.
Embrace: 356 A.D.
Sire: Thaddeus -- Although, Cloaca has no idea that Thaddeus is her sire.
Progeny: A number of significant progeny.
Periods of Torpor: Domina Cloaca has spent over half her immortality in torpor beneath a mass grave.
Nature: Rogue
Demeanor: Curmudgeon
Apparent Age: Indeterminable.
Physical: Strength 3, Dexterity 2, Stamina 5
Social: Charisma 2, Manipulation 5, Appearance 0
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 4, Athletics 1, Awareness 2, Brawl 2, Dodge 4, Empathy 3, Expression 1, Intimidation 3, Legerdemain 3, Subterfuge 3
Skills: Animal Ken 3, Commerce 2, Crafts 2, Etiquette 2, Melee 1, Performance 3 (acting), Stealth 5, Survival 3 (sewer lore)
Knowledges: Academics 3 (history), Enigmas 3, Hearth Wisdom 3, Investigation 2, Linguistics 3, Occult 3 (Cainite Lore), Politics 2, Theology 3 (Ancient Roman)
Disciplines: Animalism 3, Auspex 3, Dominate 3, Obfuscate 5, Potence 3
Discipline Techniques: Blood Apocrypha (Auspex 1, Obfuscate 1), Measure the Will (Auspex 2, Dominate 2), Aspect of Beast (Animalism 3, Dominate 3), Mortal Skin (Dominate 3, Obfuscate 3)
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 2, Contacts 3, Domain 3, Generation 6, Herd 1, Resources 4, Status 1 (Roman)
Clan Flaw: All Nosferatu wear the blood’s corruption on their face. As a result, all Nosferatu start with zero dots in Appearance, and this cannot be raised. Because of this, they automatically fail any first impression roll (except to intimidate) and have difficulty with many social interactions.
Extra Flaws:
Merits:
Virtues: Conscience 2, Self-Control 3, Courage 3
Morality: Road of Humanity 5
Willpower: 8
Destiny:
Notes: