Blood Apocrypha

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Discipline Techniques

Auspex 1, Obfuscate 1

In an attempt to create a secret language all their own, the Nosferatu have generated different methods of coding their speech and messages. One faction living in the Levant uses Blood Apocrypha for private dialogue based on the nuances of expending blood within their body. The Parisian Nosferatu, however, use a variant whereby they write actual script that remains unseen. IN both cases, the only people who understand this language are those with Blood Apocrypha as well. Most broods who employ this trick have one Nosferatu among them who can provide translations since it would be unreasonable to expect all clan members to be versed in this Language.

This Discipline allows a vampire to relay coded information in one of two fashions. If related to speech, the two discoursing Cainites must be close enough to smell and taste the atomized blood. Kissing is the safest route. The second method, scripting, enables the writer to draw blood pictographs using his own vitae on cloth. The blood never actually touches the medium, but its dissipation infuses the porous fabric to create the message.
The recipient, in turn, must expend a small taste of blood to speak to the other vampire or he can breathe blood vapors upon parchment to highlight the text. In both cases, Blood Apocrypha does not supply the coded message; it is merely the ink used to relate instructions. This means that a vampire with this Discipline must also understand the codes being used. That is why the Levantine and Parisi broods are able to maintain their secrets.

System: Regardless of whether the message is in speech or script, and whether the vampire is the sender or receiver, the player must spend one blood point for the character to retrieve or relate the message. In spoken communication, as long as the two Nosferatu are face to face, no roll is necessary. For written missives, the sender's player should roll Perception + Subterfuge (difficulty 5) to determine how long the message will last (see below). Reading the message requires blood expenditure but no roll - it succeeds unless the message has expired.

1 Success: Two days
2: 4 days
3: 1 week
4: 1 month
5+: indefinitely

Experience Cost: 7