Difference between revisions of "Thom Payton's Statistics"

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;[[Thom Payton]]
 
;[[Thom Payton]]
 
'''Circa:''' 2003 C.E. <br>
 
'''Circa:''' 2003 C.E. <br>
'''Last Modified:''' <br>
+
'''Last Modified:''' "The Magister 17:34, 9 April 2018 (MDT)"<br>
'''Plots:'''<br>
+
'''Plots:''' None.<br>
'''Secrets:'''<br>
+
'''Secrets:''' None.<br>
'''Haven:'''<br>
+
'''Haven:''' None.<br>
 
'''Clan:''' [[City Gangrel]]<br>
 
'''Clan:''' [[City Gangrel]]<br>
 
'''Generation:''' 14th<br>
 
'''Generation:''' 14th<br>
'''Born:''' <br>
+
'''Born:''' 1985<br>
 
'''Embrace:''' 2003<br>
 
'''Embrace:''' 2003<br>
'''Sire:''' [[]]<br>
+
'''Sire:''' [[Bill Butler]]<br>
'''Progeny:''' [[]]<br>
+
'''Progeny:''' None.<br>
'''Periods of Torpor:''' <br>
+
'''Periods of Torpor:''' None.<br>
'''Nature:''' [[]]<br>
+
'''Nature:''' [[Rogue]]<br>
'''Demeanor:''' [[]]<br>
+
'''Demeanor:''' [[Conniver]]<br>
'''Apparent Age:''' <br>
+
'''Apparent Age:''' Early teens.<br>
'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
+
'''Physical:''' Strength 2, Dexterity 4, Stamina 2<br>
'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
+
'''Social:''' Charisma 3, Manipulation 2, Appearance 2<br>
'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
+
'''Mental:''' Perception 3, Intelligence 4, Wits 3<br>
'''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br>
+
'''Talents:''' [[Alertness]] 2, [[Athletics]] 1, [[Awareness]] 0, [[Brawl]] 1, [[Dodge]] 2, [[Empathy]] 1, [[Expression]] 1 (compliments), [[Intimidation]] 1, [[Leadership]] 0, [[Streetwise]] 2, [[Subterfuge]] 3<br>
'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br>
+
'''Skills:''' [[Animal Ken]] 1, [[Crafts]] 1, [[Drive]] 2, [[Etiquette]] 2, [[Firearms]] 0, [[Larceny]] 3, [[Melee]] 2, [[Performance]] 1, [[Security]] 2, [[Stealth]] 2, [[Survival]] 1<br>
'''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br>
+
'''Knowledges:''' [[Academics]] 1, [[Computer]] 1, [[Finance]] 1, [[Investigation]] 1, [[Law]] 1 (police procedure), [[Linguistics]] 0, [[Medicine]] 1 (first aid), [[Occult]] 1, [[Politics]] 0, [[Science]] 2, [[Technology]] 1<br>
'''Disciplines:''' [[Celerity]], [[Obfuscate]], [[Protean]]<br>
+
'''Disciplines:''' [[Celerity]] 2, [[Obfuscate]] 2, [[Protean]] 1<br>
'''Discipline Techniques:''' <br>
+
'''Discipline Techniques:''' None.<br>
'''Advanced Disciplines:''' <br>
+
'''Advanced Disciplines:''' None.<br>
'''Sorcerous Paths:''' <br>
+
'''Sorcerous Paths:''' None.<br>
'''Sorcerous Rituals:''' <br>
+
'''Sorcerous Rituals:''' None.<br>
'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
+
'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor 1 (Bill Butler), Resources, Retainers, Sect Membership, Status 1, Rituals (''Sabbat Only'') <br>
 
'''Clan Flaw:'''  City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br>
 
'''Clan Flaw:'''  City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br>
 
'''Extra Flaws:''' [[14th Generation]] - 2pt physical, [[Thin Blood]] - 4pt physical<br>
 
'''Extra Flaws:''' [[14th Generation]] - 2pt physical, [[Thin Blood]] - 4pt physical<br>
'''Merits:''' <br>
+
'''Merits:''' [[Lucky]] - 3pts Supernatural<br>
'''Virtues:''' Conscience , Self-Control , Courage <br>
+
'''Virtues:''' Conscience 3, Self-Control 2, Courage 5<br>
'''Morality:''' <br>
+
'''Morality:''' [[Road of Humanity]] 5<br>
'''Willpower:''' <br>
+
'''Willpower:''' 6<br>
 
'''Destiny:''' <br>
 
'''Destiny:''' <br>
 
'''Notes:''' <br>
 
'''Notes:''' <br>

Latest revision as of 16:35, 9 April 2018

Thom Payton

Circa: 2003 C.E.
Last Modified: "The Magister 17:34, 9 April 2018 (MDT)"
Plots: None.
Secrets: None.
Haven: None.
Clan: City Gangrel
Generation: 14th
Born: 1985
Embrace: 2003
Sire: Bill Butler
Progeny: None.
Periods of Torpor: None.
Nature: Rogue
Demeanor: Conniver
Apparent Age: Early teens.
Physical: Strength 2, Dexterity 4, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Alertness 2, Athletics 1, Awareness 0, Brawl 1, Dodge 2, Empathy 1, Expression 1 (compliments), Intimidation 1, Leadership 0, Streetwise 2, Subterfuge 3
Skills: Animal Ken 1, Crafts 1, Drive 2, Etiquette 2, Firearms 0, Larceny 3, Melee 2, Performance 1, Security 2, Stealth 2, Survival 1
Knowledges: Academics 1, Computer 1, Finance 1, Investigation 1, Law 1 (police procedure), Linguistics 0, Medicine 1 (first aid), Occult 1, Politics 0, Science 2, Technology 1
Disciplines: Celerity 2, Obfuscate 2, Protean 1
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor 1 (Bill Butler), Resources, Retainers, Sect Membership, Status 1, Rituals (Sabbat Only)
Clan Flaw: City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.
Extra Flaws: 14th Generation - 2pt physical, Thin Blood - 4pt physical
Merits: Lucky - 3pts Supernatural
Virtues: Conscience 3, Self-Control 2, Courage 5
Morality: Road of Humanity 5
Willpower: 6
Destiny:
Notes: