Difference between revisions of "Thom Payton's Statistics"
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;[[Thom Payton]] | ;[[Thom Payton]] | ||
'''Circa:''' 2003 C.E. <br> | '''Circa:''' 2003 C.E. <br> | ||
− | '''Last Modified:''' <br> | + | '''Last Modified:''' "The Magister 17:34, 9 April 2018 (MDT)"<br> |
− | '''Plots:'''<br> | + | '''Plots:''' None.<br> |
− | '''Secrets:'''<br> | + | '''Secrets:''' None.<br> |
− | '''Haven:'''<br> | + | '''Haven:''' None.<br> |
'''Clan:''' [[City Gangrel]]<br> | '''Clan:''' [[City Gangrel]]<br> | ||
'''Generation:''' 14th<br> | '''Generation:''' 14th<br> | ||
− | '''Born:''' <br> | + | '''Born:''' 1985<br> |
'''Embrace:''' 2003<br> | '''Embrace:''' 2003<br> | ||
− | '''Sire:''' [[]]<br> | + | '''Sire:''' [[Bill Butler]]<br> |
− | '''Progeny:''' | + | '''Progeny:''' None.<br> |
− | '''Periods of Torpor:''' <br> | + | '''Periods of Torpor:''' None.<br> |
− | '''Nature:''' [[]]<br> | + | '''Nature:''' [[Rogue]]<br> |
− | '''Demeanor:''' [[]]<br> | + | '''Demeanor:''' [[Conniver]]<br> |
− | '''Apparent Age:''' <br> | + | '''Apparent Age:''' Early teens.<br> |
− | '''Physical:''' Strength | + | '''Physical:''' Strength 2, Dexterity 4, Stamina 2<br> |
− | '''Social:''' Charisma | + | '''Social:''' Charisma 3, Manipulation 2, Appearance 2<br> |
− | '''Mental:''' Perception | + | '''Mental:''' Perception 3, Intelligence 4, Wits 3<br> |
− | '''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br> | + | '''Talents:''' [[Alertness]] 2, [[Athletics]] 1, [[Awareness]] 0, [[Brawl]] 1, [[Dodge]] 2, [[Empathy]] 1, [[Expression]] 1 (compliments), [[Intimidation]] 1, [[Leadership]] 0, [[Streetwise]] 2, [[Subterfuge]] 3<br> |
− | '''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br> | + | '''Skills:''' [[Animal Ken]] 1, [[Crafts]] 1, [[Drive]] 2, [[Etiquette]] 2, [[Firearms]] 0, [[Larceny]] 3, [[Melee]] 2, [[Performance]] 1, [[Security]] 2, [[Stealth]] 2, [[Survival]] 1<br> |
− | '''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br> | + | '''Knowledges:''' [[Academics]] 1, [[Computer]] 1, [[Finance]] 1, [[Investigation]] 1, [[Law]] 1 (police procedure), [[Linguistics]] 0, [[Medicine]] 1 (first aid), [[Occult]] 1, [[Politics]] 0, [[Science]] 2, [[Technology]] 1<br> |
− | '''Disciplines:''' [[Celerity]], [[Obfuscate]], [[Protean]]<br> | + | '''Disciplines:''' [[Celerity]] 1, [[Obfuscate]] 2, [[Protean]] 1<br> |
− | '''Discipline Techniques:''' <br> | + | '''Discipline Techniques:''' None.<br> |
− | '''Advanced Disciplines:''' <br> | + | '''Advanced Disciplines:''' None.<br> |
− | '''Sorcerous Paths:''' <br> | + | '''Sorcerous Paths:''' None.<br> |
− | '''Sorcerous Rituals:''' <br> | + | '''Sorcerous Rituals:''' None.<br> |
− | '''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br> | + | '''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor 1 (Bill Butler), Resources, Retainers, Sect Membership, Status 1, Rituals (''Sabbat Only'') <br> |
'''Clan Flaw:''' City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br> | '''Clan Flaw:''' City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br> | ||
'''Extra Flaws:''' [[14th Generation]] - 2pt physical, [[Thin Blood]] - 4pt physical<br> | '''Extra Flaws:''' [[14th Generation]] - 2pt physical, [[Thin Blood]] - 4pt physical<br> | ||
− | '''Merits:''' <br> | + | '''Merits:''' [[Lucky]] - 3pts Supernatural<br> |
− | '''Virtues:''' Conscience , Self-Control , Courage <br> | + | '''Virtues:''' Conscience 3, Self-Control 2, Courage 5<br> |
− | '''Morality:''' <br> | + | '''Morality:''' [[Road of Humanity]] 5<br> |
− | '''Willpower:''' <br> | + | '''Willpower:''' 6<br> |
'''Destiny:''' <br> | '''Destiny:''' <br> | ||
'''Notes:''' <br> | '''Notes:''' <br> |
Revision as of 16:34, 9 April 2018
Circa: 2003 C.E.
Last Modified: "The Magister 17:34, 9 April 2018 (MDT)"
Plots: None.
Secrets: None.
Haven: None.
Clan: City Gangrel
Generation: 14th
Born: 1985
Embrace: 2003
Sire: Bill Butler
Progeny: None.
Periods of Torpor: None.
Nature: Rogue
Demeanor: Conniver
Apparent Age: Early teens.
Physical: Strength 2, Dexterity 4, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Alertness 2, Athletics 1, Awareness 0, Brawl 1, Dodge 2, Empathy 1, Expression 1 (compliments), Intimidation 1, Leadership 0, Streetwise 2, Subterfuge 3
Skills: Animal Ken 1, Crafts 1, Drive 2, Etiquette 2, Firearms 0, Larceny 3, Melee 2, Performance 1, Security 2, Stealth 2, Survival 1
Knowledges: Academics 1, Computer 1, Finance 1, Investigation 1, Law 1 (police procedure), Linguistics 0, Medicine 1 (first aid), Occult 1, Politics 0, Science 2, Technology 1
Disciplines: Celerity 1, Obfuscate 2, Protean 1
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor 1 (Bill Butler), Resources, Retainers, Sect Membership, Status 1, Rituals (Sabbat Only)
Clan Flaw: City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.
Extra Flaws: 14th Generation - 2pt physical, Thin Blood - 4pt physical
Merits: Lucky - 3pts Supernatural
Virtues: Conscience 3, Self-Control 2, Courage 5
Morality: Road of Humanity 5
Willpower: 6
Destiny:
Notes: