Difference between revisions of "Thom Payton's Statistics"

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(Created page with ";Thom Payton '''Circa:''' 2043 C.E. <br> '''Last Modified:''' <br> '''Plots:'''<br> '''Secrets:'''<br> '''Haven:'''<br> '''Clan:''' City Gangrel<br> '''Generation:''' ...")
 
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;[[Thom Payton]]
 
;[[Thom Payton]]
'''Circa:''' 2043 C.E. <br>
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'''Circa:''' 2003 C.E. <br>
 
'''Last Modified:''' <br>
 
'''Last Modified:''' <br>
 
'''Plots:'''<br>
 
'''Plots:'''<br>
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'''Sorcerous Rituals:''' <br>
 
'''Sorcerous Rituals:''' <br>
 
'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
 
'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
'''Clan Flaw:'''  <br>
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'''Clan Flaw:'''  City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br>
'''Extra Flaws:''' <br>
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'''Extra Flaws:''' [[14th Generation]] - 2pt physical, [[Thin Blood]] - 4pt physical<br>
 
'''Merits:''' <br>
 
'''Merits:''' <br>
 
'''Virtues:''' Conscience , Self-Control , Courage <br>
 
'''Virtues:''' Conscience , Self-Control , Courage <br>

Revision as of 15:54, 9 April 2018

Thom Payton

Circa: 2003 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: City Gangrel
Generation: 14th
Born:
Embrace: 2003
Sire: [[]]
Progeny: [[]]
Periods of Torpor:
Nature: [[]]
Demeanor: [[]]
Apparent Age:
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Awareness, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science, Technology
Disciplines: Celerity, Obfuscate, Protean
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw: City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.
Extra Flaws: 14th Generation - 2pt physical, Thin Blood - 4pt physical
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes: