Difference between revisions of "Cameron's Statistics"
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'''Talents:''' [[Alertness]] 2, [[Athletics]] 1, [[Awareness]] 0, [[Brawl]] 3, [[Dodge]] 2 (ambushes), [[Empathy]] 3 (hidden emotions, auras), [[Expression]] 2 (declarations), [[Intimidation]] 3 (vague threats, single word commands), [[Leadership]] 2 (''if we don't do this guys...''), [[Streetwise]] 4 (pick-pocketing, fencing stolen items), [[Subterfuge]] 3 (simple lies, the short con job)<br> | '''Talents:''' [[Alertness]] 2, [[Athletics]] 1, [[Awareness]] 0, [[Brawl]] 3, [[Dodge]] 2 (ambushes), [[Empathy]] 3 (hidden emotions, auras), [[Expression]] 2 (declarations), [[Intimidation]] 3 (vague threats, single word commands), [[Leadership]] 2 (''if we don't do this guys...''), [[Streetwise]] 4 (pick-pocketing, fencing stolen items), [[Subterfuge]] 3 (simple lies, the short con job)<br> | ||
'''Skills:''' [[Animal Ken]] 1, [[Crafts]] 0, [[Drive]] 2, [[Etiquette]] 2 (street culture), [[Firearms]] 2 (pistols), [[Melee]] 2 (switch blade), [[Performance]] 2 (acting), [[Security]] 1 (picking locks), [[Stealth]] 2 (hide in shadows), [[Survival]] 1 (urban)<br> | '''Skills:''' [[Animal Ken]] 1, [[Crafts]] 0, [[Drive]] 2, [[Etiquette]] 2 (street culture), [[Firearms]] 2 (pistols), [[Melee]] 2 (switch blade), [[Performance]] 2 (acting), [[Security]] 1 (picking locks), [[Stealth]] 2 (hide in shadows), [[Survival]] 1 (urban)<br> | ||
− | '''Knowledges:''' [[Academics]] 0, [[Bureaucracy]] 3 (bribery), [[Computer]] 1 (internet searches), [[Finance]] 0, [[Investigation]] 1, [[Law]] 1, [[Linguistics]] 1 (Spanish), [[Medicine]] 0, [[Occult]] 3 (vampire lore), [[Politics]] 2 (finger in the wind), [[Sabbat Lore]] 3 (whose who), [[Science]] 0, [[Technology]] 0<br> | + | '''Knowledges:''' [[Academics]] 0, [[Bureaucracy]] 3 (bribery), [[Computer]] 1 (internet searches), [[Finance]] 0, [[Investigation]] 1 (search), [[Law]] 1 (police proceedure), [[Linguistics]] 1 (Spanish), [[Medicine]] 0, [[Occult]] 3 (vampire lore), [[Politics]] 2 (finger in the wind), [[Sabbat Lore]] 3 (whose who), [[Science]] 0, [[Technology]] 0<br> |
'''Disciplines:''' [[Auspex]] 3, [[Celerity]] 1, [[Dominate]] 3, [[Obtenebration]] 5, [[Potence]] 2<br> | '''Disciplines:''' [[Auspex]] 3, [[Celerity]] 1, [[Dominate]] 3, [[Obtenebration]] 5, [[Potence]] 2<br> | ||
'''Discipline Techniques:''' None. <br> | '''Discipline Techniques:''' None. <br> |
Revision as of 21:06, 25 February 2017
Circa: 2003 C.E.
Last Modified: I have just updated Cameron's statistics to the year of 2003 C.E. -- "The Magister 21:04, 25 February 2017 (MST)"
Plots:
Secrets:
Haven: Cameron havens with the other members of the Forsaken in the Old Steel Works of Gary, Indiana.
Clan: Lasombra
Generation: 10th
Born: 1952
Embrace: 1984
Sire: Molita -- deceased - 1987
Progeny: [[]]
Periods of Torpor:
Nature: Survivor
Demeanor: Conniver
Apparent Age: Mid 30s
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 5, Appearance 2
Mental: Perception 4, Intelligence 4, Wits 4
Talents: Alertness 2, Athletics 1, Awareness 0, Brawl 3, Dodge 2 (ambushes), Empathy 3 (hidden emotions, auras), Expression 2 (declarations), Intimidation 3 (vague threats, single word commands), Leadership 2 (if we don't do this guys...), Streetwise 4 (pick-pocketing, fencing stolen items), Subterfuge 3 (simple lies, the short con job)
Skills: Animal Ken 1, Crafts 0, Drive 2, Etiquette 2 (street culture), Firearms 2 (pistols), Melee 2 (switch blade), Performance 2 (acting), Security 1 (picking locks), Stealth 2 (hide in shadows), Survival 1 (urban)
Knowledges: Academics 0, Bureaucracy 3 (bribery), Computer 1 (internet searches), Finance 0, Investigation 1 (search), Law 1 (police proceedure), Linguistics 1 (Spanish), Medicine 0, Occult 3 (vampire lore), Politics 2 (finger in the wind), Sabbat Lore 3 (whose who), Science 0, Technology 0
Disciplines: Auspex 3, Celerity 1, Dominate 3, Obtenebration 5, Potence 2
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 1 (local bail bondsman), Alternate Identity, Contacts 2 (criminal informants), Domain, Fame, Generation 3, Herd 2 (the homeless), Influence 2 (local pick pockets), Mentor, Resources, Retainers 2 (cheap lawyers), Sect Membership, Status (Sabbat) 1, Rituals (Sabbat Only)
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conviction 4, Self-Control 2, Courage 2
Morality: Road of Kings: Power & Inner Voice - Revised 5
Willpower: 6
Destiny:
Notes:
Vinculi - circa 2003
- Cameron's vinculum to Samson the Ventrue antitribu enforcer of the Forsaken pack of Chicago (7) = Cameron might put himself at moderate risk of harm for Samson, and under certain desperate circumstances he just might kill to protect him.
- Cameron's vinculum to Bill Butler the City Gangrel priest of the Forsaken pack of Chicago (5) = Cameron respects Bill Butler and aids him as long as it isn't a huge risk or bother.
- Cameron's vinculum to Torsten Metz the Brujah antitribu of the Forsaken pack of Chicago (6) = Cameron feels strongly for Torsten and would help him even if it inconveniences him. Cameron would gladly fight for Torsten.