Difference between revisions of "Path of Chronos"
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== Introduction == | == Introduction == | ||
The Path of Chronos (the personification of time, not the titan) is meant to be the development of Czere Ubireg, a temporal doppelganger, as a counterpoint to the [[Rego Temporus]], a path created by his sire Professor Cipher. | The Path of Chronos (the personification of time, not the titan) is meant to be the development of Czere Ubireg, a temporal doppelganger, as a counterpoint to the [[Rego Temporus]], a path created by his sire Professor Cipher. | ||
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+ | === (1): Circadian Rhythm === | ||
In essence, the circadian rhythm allows the thaumaturge to manifest an internal clock with features similar to all chronometers: local time (tracking time based on location), preset alarms, countdown effects, stopwatch capacity, etc. Any and all these functions must be activated individually and last up to a 24 hour period. | In essence, the circadian rhythm allows the thaumaturge to manifest an internal clock with features similar to all chronometers: local time (tracking time based on location), preset alarms, countdown effects, stopwatch capacity, etc. Any and all these functions must be activated individually and last up to a 24 hour period. | ||
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=== Level Two: Cognitive Chronometry === | === Level Two: Cognitive Chronometry === | ||
This power allows the thaumaturge to speed up or slow the perceptions of himself or another individual. This allows the magician to react more quickly to events as they occur in real-time or to slow the reaction time of an opponent. The effects last a scene and essentially dilate time in regard to the attribute of perception, either augmenting it with successes in a positive or negative manner. | This power allows the thaumaturge to speed up or slow the perceptions of himself or another individual. This allows the magician to react more quickly to events as they occur in real-time or to slow the reaction time of an opponent. The effects last a scene and essentially dilate time in regard to the attribute of perception, either augmenting it with successes in a positive or negative manner. | ||
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=== Level Three: Mental Chronometry === | === Level Three: Mental Chronometry === | ||
With this power, time is dilated in such a way as to allow the thaumaturge to speed up his reaction time, thus augmenting his initiative with blood. | With this power, time is dilated in such a way as to allow the thaumaturge to speed up his reaction time, thus augmenting his initiative with blood. | ||
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=== Level Four: Temporal Processing === | === Level Four: Temporal Processing === | ||
This power allows the thaumaturge to speed his thought processes to computer speed, allowing his to make calculations or create strategies in seemingly no time. Essentially the either increases his effective intelligence with regard to time or dulls the seeming intelligence of an opponent. | This power allows the thaumaturge to speed his thought processes to computer speed, allowing his to make calculations or create strategies in seemingly no time. Essentially the either increases his effective intelligence with regard to time or dulls the seeming intelligence of an opponent. | ||
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=== Level Five: Temporal Kinetics === | === Level Five: Temporal Kinetics === | ||
Now the thaumaturge can increase his movement rate by orders of magnitude, multiplying his foot speed by his successes and allowing him to control his movement to a superhuman degree. | Now the thaumaturge can increase his movement rate by orders of magnitude, multiplying his foot speed by his successes and allowing him to control his movement to a superhuman degree. | ||
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Latest revision as of 04:27, 16 November 2016
Contents
Introduction
The Path of Chronos (the personification of time, not the titan) is meant to be the development of Czere Ubireg, a temporal doppelganger, as a counterpoint to the Rego Temporus, a path created by his sire Professor Cipher.
(1): Circadian Rhythm
In essence, the circadian rhythm allows the thaumaturge to manifest an internal clock with features similar to all chronometers: local time (tracking time based on location), preset alarms, countdown effects, stopwatch capacity, etc. Any and all these functions must be activated individually and last up to a 24 hour period.
System: The player expends 1 blood-point and rolls Willpower at a difficulty of four (4).
Successes -- Duration
One -- 1 Hour
Two -- 3 Hours
Three -- 6 Hours
Four -- 12 Hours
Five -- 24 Hours
Level Two: Cognitive Chronometry
This power allows the thaumaturge to speed up or slow the perceptions of himself or another individual. This allows the magician to react more quickly to events as they occur in real-time or to slow the reaction time of an opponent. The effects last a scene and essentially dilate time in regard to the attribute of perception, either augmenting it with successes in a positive or negative manner.
Level Three: Mental Chronometry
With this power, time is dilated in such a way as to allow the thaumaturge to speed up his reaction time, thus augmenting his initiative with blood.
Level Four: Temporal Processing
This power allows the thaumaturge to speed his thought processes to computer speed, allowing his to make calculations or create strategies in seemingly no time. Essentially the either increases his effective intelligence with regard to time or dulls the seeming intelligence of an opponent.
Level Five: Temporal Kinetics
Now the thaumaturge can increase his movement rate by orders of magnitude, multiplying his foot speed by his successes and allowing him to control his movement to a superhuman degree.