Difference between revisions of "Dutch's Statistics"
(Created page with ";Dutch <span style="color:#000000;">'''Circa:''' 2043 C.E. <br> <span style="color:#000000;">'''Last Modified:''' "~~~~" - The character needs an update, likely his statis...") |
|||
Line 4: | Line 4: | ||
<span style="color:#000000;">'''Plots:'''<br> | <span style="color:#000000;">'''Plots:'''<br> | ||
<span style="color:#000000;">'''Secrets:'''<br> | <span style="color:#000000;">'''Secrets:'''<br> | ||
− | <span style="color:#000000;">'''Haven:'''<br> | + | <span style="color:#000000;">'''Haven:''' Several small havens throughout the lower dock areas of the city.<br> |
<span style="color:#000000;">'''Clan:''' [[Brujah]]<br> | <span style="color:#000000;">'''Clan:''' [[Brujah]]<br> | ||
<span style="color:#000000;">'''Generation:''' 9th<br> | <span style="color:#000000;">'''Generation:''' 9th<br> | ||
Line 26: | Line 26: | ||
<span style="color:#000000;">'''Sorcerous Paths:''' None.<br> | <span style="color:#000000;">'''Sorcerous Paths:''' None.<br> | ||
<span style="color:#000000;">'''Rituals:''' None.<br> | <span style="color:#000000;">'''Rituals:''' None.<br> | ||
− | <span style="color:#000000;">'''Backgrounds:''' Allies 2, Contacts 3, Herd 3, Resources 1, Retainers 2, Status 2<br> | + | <span style="color:#000000;">'''Backgrounds:''' Allies 2, Contacts 3, Herd 3, Resources 1, Retainers 2, [[Secrets]] - New Orleans B+, Status 2<br> |
<span style="color:#000000;">'''Clan Flaw:''' The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun. <br> | <span style="color:#000000;">'''Clan Flaw:''' The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun. <br> | ||
<span style="color:#000000;">'''Extra Flaws:''' <br> | <span style="color:#000000;">'''Extra Flaws:''' <br> | ||
Line 34: | Line 34: | ||
<span style="color:#000000;">'''Willpower:''' 8<br> | <span style="color:#000000;">'''Willpower:''' 8<br> | ||
<span style="color:#000000;">'''Destiny:''' <br> | <span style="color:#000000;">'''Destiny:''' <br> | ||
− | <span style="color:#000000;">'''Notes:''' <br> | + | <span style="color:#000000;">'''Notes:''' As a leader of New Orleans' Brujah, Dutch naturally has some influence in the city. Additionally he can usually convince Brujah to support him; the number of these fluctuates, but can range from two to twenty or more. As a general rule, the Brujah usually make up the most numerous clan, but most Brujah do not stay in town for more than a year at a time. Others come and go regularly.<br> |
Revision as of 16:17, 19 June 2016
Circa: 2043 C.E.
Last Modified: "The Magister 07:17, 15 June 2016 (MDT)" - The character needs an update, likely his statistics are for the 1990s.
Plots:
Secrets:
Haven: Several small havens throughout the lower dock areas of the city.
Clan: Brujah
Generation: 9th
Born: 1818
Embrace: 1853
Sire: Jeremy MacNeil
Childer: Jake Almerson
Periods of Torpor: Unknown.
Nature: Conniver
Demeanor: Bravo
Apparent Age: Mid 30s
Physical: Strength 5, Dexterity 4, Stamina 4
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 4, Athletics 3, Brawl 4, Dodge 4, Empathy , Expression, Intimidation 4, Leadership 4, Streetwise 4, Subterfuge 2
Skills: Animal Ken 2, Crafts (repair) 3, Computer 0, Drive 2, Etiquette 2, Firearms 4, Melee 4, Performance 2, Security 1, Stealth 4, Survival 4
Knowledges: Academics 1, Area Knowledge (New Orleans) 3, Electronics 3, Investigation 2, Law 1, Linguistics 1 (French creole), Medicine 0, Occult 1, Politics 3, Science 2
Disciplines: Celerity 4, Dominate 2, Fortitude 1, Obfuscate 2, Potence 3, Presence 3, Protean 2
Discipline Techniques: Doubtful.
Advanced Disciplines: Dutch doesn't have the generation for advanced disciplines.
Sorcerous Paths: None.
Rituals: None.
Backgrounds: Allies 2, Contacts 3, Herd 3, Resources 1, Retainers 2, Secrets - New Orleans B+, Status 2
Clan Flaw: The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.
Extra Flaws:
Merits:
Virtues: Conscience 1, Self-Control 4, Courage 5
Morality: Road of Humanity 6
Willpower: 8
Destiny:
Notes: As a leader of New Orleans' Brujah, Dutch naturally has some influence in the city. Additionally he can usually convince Brujah to support him; the number of these fluctuates, but can range from two to twenty or more. As a general rule, the Brujah usually make up the most numerous clan, but most Brujah do not stay in town for more than a year at a time. Others come and go regularly.