Difference between revisions of "Statistics for Natasha Scheinberg"

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(Created page with "; '''Natasha Karaljk Scheinberg''' ----- ;<<>> <span style="color:#000000;">'''Circa:''' 2042 C.E. <br> <span style="color:#000000;">'''Last Modified:''' <br> <span style...")
 
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<span style="color:#000000;">'''Discipline Techniques:'''<br>
 
<span style="color:#000000;">'''Discipline Techniques:'''<br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
<span style="color:#000000;">'''Sorcerous Paths:'''<br>
+
<span style="color:#000000;">'''Sorcerous Paths: '''[[Path of Blood]] 3, [[Path of Spirit Manipulation]]<br>
 
<span style="color:#000000;">'''Rituals:'''<br>
 
<span style="color:#000000;">'''Rituals:'''<br>
 +
Level 1: [[Exorcise Fever]][[Rite of Introduction]], [[Serenading the Kami]], [[Summon the Nithling Flame]] [[Wake with Evening's Freshness]]<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 1,Contacts 2,Generation: 5, Mentor 3,Resources 3,Status 1<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 1,Contacts 2,Generation: 5, Mentor 3,Resources 3,Status 1<br>
 
<span style="color:#000000;">'''Clan Flaw: '''Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace. <br>
 
<span style="color:#000000;">'''Clan Flaw: '''Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace. <br>
<span style="color:#000000;">'''Extra Flaws: ''' <br>
+
<span style="color:#000000;">'''Extra Flaws: '''[[Uncontrolable Visions]] <br>
<span style="color:#000000;">'''Merits:''' <br>
+
<span style="color:#000000;">'''Merits:''' [[Gentle Enthrallment]]<br>
<span style="color:#000000;">'''Virtues:''' Conscience , Self-Control , Courage <br>
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<span style="color:#000000;">'''Virtues:''' Conscience 4, Self-Control 4, Courage 4<br>
<span style="color:#000000;">'''Morality: '''<br>
+
<span style="color:#000000;">'''Morality: '''8<br>
<span style="color:#000000;">'''Willpower:'''<br>
+
<span style="color:#000000;">'''Willpower:'''7<br>
 
<span style="color:#000000;">'''Destiny:'''<br>
 
<span style="color:#000000;">'''Destiny:'''<br>
 
<span style="color:#000000;">'''Notes:'''<br>
 
<span style="color:#000000;">'''Notes:'''<br>

Revision as of 21:45, 20 February 2016

Natasha Karaljk Scheinberg

<<>>

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 8th
Born: 1930
Embrace: 1948
Sire: Professor Cipher
Periods of Torpor:
Nature: Visionary
Demeanor: Mediator
Apparent Age: 18
Physical: Strength 2, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 4, Intelligence 4, Wits 2
Talents: Alertness 1, Athletics 2(dancing, swimming), Dodge 2, Empathy 4, Expression 2, Intimidation 2, Leadership 1,Streetwise 4, Subterfuge 3
Skills: Computer 3, Drive 1, Etiquette 4, Firearms 3, Performance 4(dancing), Stealth 2, Survival 1
Knowledges: Academics 4, Investigation 4, Law 1, Linguistics 1, Medicine 4, Occult 5, Politics 1, Science 3
Disciplines: Auspex 3, Celerity 1, Dominate 2, Thaumaturgy 3
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Path of Blood 3, Path of Spirit Manipulation
Rituals:
Level 1: Exorcise FeverRite of Introduction, Serenading the Kami, Summon the Nithling Flame Wake with Evening's Freshness
Backgrounds: Allies 1,Contacts 2,Generation: 5, Mentor 3,Resources 3,Status 1
Clan Flaw: Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
Extra Flaws: Uncontrolable Visions
Merits: Gentle Enthrallment
Virtues: Conscience 4, Self-Control 4, Courage 4
Morality: 8
Willpower:7
Destiny:
Notes: