Difference between revisions of "Hans Schultz"
Line 22: | Line 22: | ||
<span style="color:#000000;">'''Born:'''1635<br> | <span style="color:#000000;">'''Born:'''1635<br> | ||
<span style="color:#000000;">'''Embrace:'''1678<br> | <span style="color:#000000;">'''Embrace:'''1678<br> | ||
− | <span style="color:#000000;">'''Sire: '''<br> | + | <span style="color:#000000;">'''Sire: '''[[Drasko Radic]]<br> |
<span style="color:#000000;">'''Nature:'''[[Plotter]]<br> | <span style="color:#000000;">'''Nature:'''[[Plotter]]<br> | ||
<span style="color:#000000;">'''Demeanor:'''[[Architect]]<br> | <span style="color:#000000;">'''Demeanor:'''[[Architect]]<br> |
Revision as of 19:07, 8 January 2016
Appearance: He's Nosferatu, he's ugly, but stylish.
Behavior: Hans is always three steps ahead of everyone around him. He can be nice, kind, evil, disgusting, brutal, gentle...it all depends on the game he is running and what he needs from those around him.
History:
Recent Events: Hans most recent game involved creating a new brood of neonates. Adair Simpkin, Althea the Alchemist (investigator), Jane the Spy (spy), Roger Sinclair (aviator / soldier)
Circa: 1916 C.E.
Plots:
Secrets:Hans thinks he is being tracked by a Nictuku.
Haven:The storm cellar at Whetterhorn Mansion.
Clan: Nosferatu
Generation: 7
Born:1635
Embrace:1678
Sire: Drasko Radic
Nature:Plotter
Demeanor:Architect
Apparent Age:Who can tell?
Physical: Strength 5, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 6, Appearance 0
Mental: Perception 4, Intelligence 4, Wits 3
Talents: Alertness 4, Athletics 3, Brawl 4, Dodge 4, Empathy 1, Expression 4, Intimidation 5, Leadership 5, Streetwise 4, Subterfuge 6
Skills: Animal Ken 3, Crafts 2, Etiquette 5, Firearms 2, Melee 4, Performance 6, Security 3, Stealth 5, Survival 5
Knowledges: Academics 4, Finance 4, Investigation 6, Linguistics 3, Medicine 3, Occult 4, Politics 2
Disciplines: Animalism 5, Auspex 3, Celerity 4, Fortitude 4, Obfuscate 6, Potence 5, Presence 5
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies 3, Contacts 4, Fame 2, Herd 3, Influence 3, Resources 5, Retainers 3, Status 4
Flaws / Merits:
Virtues: Conscience 3, Self-Control 3, Courage 5
Morality: 5
Willpower: 8
Destiny: