Difference between revisions of "Hans Schultz"

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;[[Nosferatu]] -x- [[Alt-1920s New Orleans]]
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;[[Nosferatu]] -x- [[Alt-1920s Covington]] -x- [[Alt-1920s New Orleans]]
 
[[File:Nosferatu Hans Schultz.jpg]]
 
[[File:Nosferatu Hans Schultz.jpg]]
 
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Revision as of 19:22, 2 January 2016

Nosferatu -x- Alt-1920s Covington -x- Alt-1920s New Orleans

Nosferatu Hans Schultz.jpg

Sobriquet: Hans

Appearance: He's Nosferatu, he's ugly, but stylish.

Behavior: Hans is always three steps ahead of everyone around him. He can be nice, kind, evil, disgusting, brutal, gentle...it all depends on the game he is running and what he needs from those around him.

History:

Recent Events: Hans most recent game involved creating a new brood of neonates. Adair Simpkin, Althea the Alchemist (investigator), Jane the Spy (spy), Roger Sinclair (aviator / soldier)


Circa: 1916 C.E.
Plots:
Secrets:
Haven:
Clan: Nosferatu
Generation: 7
Born:
Embrace:
Sire:
Nature:Plotter
Demeanor:Architect
Apparent Age:Who can tell?
Physical: Strength 5, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 6, Appearance 0
Mental: Perception 4, Intelligence 4, Wits 3
Talents: Alertness 4, Athletics 3, Brawl 4, Dodge 4, Empathy 1, Expression 4, Intimidation 5, Leadership 5, Streetwise 4, Subterfuge 6
Skills: Animal Ken 3, Crafts 2, Etiquette 5, Firearms 2, Melee 4, Performance 6, Security 3, Stealth 5, Survival 5
Knowledges: Academics 4, Finance 4, Investigation 6, Linguistics 3, Medicine 3, Occult 4, Politics 2
Disciplines: Animalism 5, Auspex 3, Celerity 4, Fortitude 4, Obfuscate 6, Potence 5, Presence 5
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies 3, Contacts 4, Fame 2, Herd 3, Influence 3, Resources 5, Retainers 3, Status 4
Flaws / Merits:
Virtues: Conscience 3, Self-Control 3, Courage 5
Morality: 5
Willpower: 8
Destiny: