Witchery: Difference between revisions
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</span> <span style="color:#7B68EE;"> '''Curses'''</span><br> (''simple definition'') | |||
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<span style="color:#7B68EE;"> '''Evocations'''</span><br> (''simple definition'') | |||
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<span style="color:#7B68EE;"> '''Divinations'''</span><br> (''simple definition'') | |||
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</span> <span style="color:#7B68EE;"> '''Wards'''</span><br> (''simple definition'') | |||
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<span style=" | </span> <span style="color:#7B68EE;"> '''Summonings'''</span><br> (''simple definition'') | ||
<span style="color:#7B68EE;">'''System:'''</span> | |||
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</span> <span style="color:#7B68EE;"> '''Transmutation'''</span><br> (''simple definition'') | |||
<span style="color:#7B68EE;">'''System:'''</span> | <span style="color:#7B68EE;">'''System:'''</span> | ||
Revision as of 15:53, 5 November 2025
Introduction
Witchery is a general catchall term for the ancient and varied dark magics of the Gallu. All seven of the Abattoir have unique traditions of witchery. The seven primary mythos are: Ubuthakathi (Amazimu), Al-Sahar (Eubayd al-Ghul), Seidr (Draugar) Praecantatio (Horkos), Yāoshù (Jikininki), Tlamanayotl (Tlaltecuhtli), Orenda (Wentiko), Jaadoo (Yatudhanas).
Witchery is far from common among individual Gallu. But the practice continues to survive into the modern era amoug select individuals and their chosen pupils.
This Perversion has one set line of powers showing a
Curses
(simple definition)
System:
Evocations
(simple definition)
System:
Divinations
(simple definition)
System:
Wards
(simple definition)
System:
Summonings
(simple definition)
System:
Transmutation
(simple definition)
System: