Pasithea: Difference between revisions
| Line 88: | Line 88: | ||
Much of Pasithea's power is drawn from the world of dreams and channeled through the Icelus to affect the mundane world. Very much in keeping with the goddess Pasithea the discipline manifests itself through a series of altered states of consciousness. Initially the neonate can only alter his or her own state of consciousness and opening their awareness to the manifestation of dreams in those who sleep. | Much of Pasithea's power is drawn from the world of dreams and channeled through the Icelus to affect the mundane world. Very much in keeping with the goddess Pasithea the discipline manifests itself through a series of altered states of consciousness. Initially the neonate can only alter his or her own state of consciousness and opening their awareness to the manifestation of dreams in those who sleep. | ||
As their skill improves the practitioner of Pasithea can alter the consciousness of another that causes the mind to drift or even to press another into slumber. Elder wielder's of Pasithea can cast themselves or another into the dreamscape or they can bring a small number of fellow sleepers | As their skill improves the practitioner of Pasithea can alter the consciousness of another that causes the mind to drift or even to press another into slumber. Elder wielder's of Pasithea can cast themselves or another into the dreamscape or they can bring along a small number of fellow sleepers into the dreamscape with them and thereby focus their power to make dreams real. | ||
=== <span style="color:#800000;"> ''Descry'' - I === | === <span style="color:#800000;"> ''Descry'' - I === | ||
Revision as of 22:34, 18 May 2025
- Icelus -x- Disciplines
Introduction
In Greek mythology, Pasithea was one of the Charites, and the personification of relaxation, meditation, hallucinations and all other altered states of consciousness. The Charites are usually said to be the daughters of Zeus and Eurynome, but Pasithea's parentage is given by the poet Nonnus, as Hera and Dionysus. She was married to Hypnos, the god of sleep. As such, in addition to being one of the Charites, she was also at least a nominal Oneiroi (god or goddess of dreams).
The origins of Pasithea are lost among the ashen years of the Dark Medieval. Neither the circumstances of its creation nor its ultimate purpose can be know even by its bloodline of origin the Icelus.
Some things are known however, namely that this discipline draws much of its power and inspiration from the Dreamlands and that the discipline's muse was Pasithea. Whether Pasithea is a spirit, demigod or something stranger still is ultimately unimportant. What does matter is that she defines this disciplines strengths and weaknesses. As a muse or charity,
Diversions
The borderland between wakefulness and true sleep, daydreaming is a kind of distracted restfulness that allows the mind to drift off into whatever direction most pleases the subject.
System The player expends a blood-point and then rolls Manipulation + Subterfuge at variable difficulty based on the target's temporary willpower. The number of successes scored equates to the number of dice the Icelus can strip from a target's collective Perception + Alertness pool. Individuals thus affected are unlikely to detect the Icelus' use of this power, but exceptional individuals may possess enough awareness to realize they are being manipulated. This power can only affect one target at a time and the effects of this power wear off as soon as the Icelus ceases to concentrate on the target or the target passes beyond his or her range of perception.
Dormancy
Introduction: This power allows the vampire lull a single individual into a mystically inspired slumber.
System: The player expends a single point of blood and rolls Charisma + Occult at a difficulty of seven (7).
| Successes | Time Slept |
| 1 | One Round |
| 2 | Once Scene |
| 3 | One Hour |
| 4 | Six Hours |
| 5 | One Night |
Incubation
Introduction: This power allows the vampire to cause sleeping mortals and vampires to dream, manipulate those dreams and of course observe those manipulations.
System The player rolls Manipulation + Lucid Dreaming The base difficulty is 5, but the difficulty increases to 7 if the subject is virtually a stranger. If the character used Pasithea successfully on the target in the past, this difficulty drops to 4. If the attempt was unsuccessful, however, the difficulty is 8.
Opiate
Introduction: This power of Pasithea produces a mystic drug from the vampire's that places mortals and supernaturals into a enchanted slumber.
System The player rolls Intelligence + Occult at a variable difficulty based upon their current Stamina rating.
- 1 success = one scene
- 2 successes = one night
- 3 successes = one week
- 4 successes = one season
- 5 successes = one year
Parthenogenesis
Introduction: This power of Pasithea make what happens in a dream real.
System The player expends a point of both blood and willpower and rolls: Intelligence + Lucid Dreaming at difficulty 7. Successes equate to the number and type of disciplines that the vampire has access to.
- 1 success = no Disciplines
- 2 successes = Physical Disciplines (Celerity, Fortitude, Potence)
- 3 successes = Mental Disciplines (Auspex, Dementation, Dominate)
- 4 successes = Unique Disciplines (Chimerstery, Obtenebration, etc.)
- 5 successes = Blood Magic (Necromancy, Thaumaturgy, etc.)
Pasithea - {Redux}
Introduction
The discipline of Pasithea was named in honor of the wife of the God of Sleep Hypnos. Pasithea was the daughter of Hera and Dionysus according to Nonnus of Panopolis (Egypt) - one of the greatest poets of the Roman Imperial era. In Greek mythology, Pasithea was one of the Charites, and the personification of relaxation, meditation, hallucinations and all other altered states of consciousness.
Pasithea the discipline concerns itself with sleep and dreams. The origins of this discipline are shrouded in mystery, but legend holds the discipline was the brainchild of a itinerate vampiric mystic called Icelus. True or false the discipline's history and origins may never be known to any save the creator's bloodline predictably named in his honor.
Much of Pasithea's power is drawn from the world of dreams and channeled through the Icelus to affect the mundane world. Very much in keeping with the goddess Pasithea the discipline manifests itself through a series of altered states of consciousness. Initially the neonate can only alter his or her own state of consciousness and opening their awareness to the manifestation of dreams in those who sleep.
As their skill improves the practitioner of Pasithea can alter the consciousness of another that causes the mind to drift or even to press another into slumber. Elder wielder's of Pasithea can cast themselves or another into the dreamscape or they can bring along a small number of fellow sleepers into the dreamscape with them and thereby focus their power to make dreams real.
Descry - I
The door to Pasithea opens with the power of Sentience. In other words the ability to sense the World of Dreams as it manifests through dreaming humanity. For each Icelus there is a distinctly individual process by which the Lotus Eater opens their oneiric perceptions and no two Icelus have the same routine. Through continuous practice the routine becomes essentially automatic and the Icelus sees a radiance that emanates from those who dream.
The radiance varies greatly from dreamer to dreamer and only with time and or instruction can a neonate Icelus come to understand the color schemes and brightness that surrounds the dreaming individual; it is noteworthy to mention that there is little difference between the dream radiance of mundane humanity versus the many and varied supernatural entities that can touch the dream world. More than one Lotus Eater has paid the ultimate price for this mistake.
The radiance varies in brightness and coloration from one dreamer to the next. Those with greater imagination find touching the World of Dreams easier and they radiate more brightly to the eyes of the Icelus. The radiance mimics physical light and can be seen at varying distances through apertures like windows, keyholes, cracks and chimney holes. Once close enough to physically see the dreaming individual the Icelus can read the dream like looking into a bubble to see what lies within. This process can be time consuming, but allows the Lotus Eater to vicariously observe the action of the dream.
System: The power of Sentience is passively active at all times and only triggers the vampire's awareness when the oneiric perceptions detect something worthy of notice. The Storyteller is encouraged to roll the PCs Perception + Awareness pool when it is plot convenient. Once the character has noticed the radiance then the player can take over.
When the power becomes active the player rolls Perception + Awareness at a difficulty of seven (7). Success equate to a greater understanding of the dream sequence and its deeper meaning.
Reverie - II
To cause a individual to daydream
System The player expends a blood-point and then rolls Manipulation + Subterfuge at variable difficulty based on the target's temporary willpower. The number of successes scored equates to the number of dice the Icelus can strip from a target's collective Perception + Alertness pool. Individuals thus affected are unlikely to detect the Icelus' use of this power, but exceptional individuals may possess enough awareness to realize they are being manipulated. This power can only affect one target at a time and the effects of this power wear off as soon as the Icelus ceases to concentrate on the target or the target passes beyond his or her range of perception.
Repose - III
Introduction: This power allows the vampire lull a single individual into a mystically inspired slumber.
System: The player expends a single point of blood and rolls Stamina + Occult at a difficulty of seven (7).
| Successes | Time Slept |
| 1 | One Round |
| 2 | Once Scene |
| 3 | One Hour |
| 4 | Six Hours |
| 5 | One Night |
Dreamscape - IV
Introduction: This power allows the vampire to cause sleeping mortals and vampires to dream, manipulate those dreams and of course observe those manipulations.
System The player rolls Manipulation + Lucid Dreaming The base difficulty is 5, but the difficulty increases to 7 if the subject is virtually a stranger. If the character used Pasithea successfully on the target in the past, this difficulty drops to 4. If the attempt was unsuccessful, however, the difficulty is 8.
Gestault of Dreams - V
System: Intelligence + Occult