Ward Against Djinn

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Sihr

This ritual allows the Ashirra to place a ward against djinn on any object. Any dijinn that encounters the ward suffers intense pain for as long as they are in contact with the item. To place the ward, the caster first purifies the item with rosewater and then sprinkles it with lamp oil, all the while reciting the shahada.
System: The purification and warding of the items takes ten hours and requires a small quantity each of rosewater and lamp oil. If successfully cast (requiring an Intelligence + Theology roll against a difficulty 8) the ritual envelopes the warded item in a bright glow, perceptible to any character with Auspex. And djinn that comes into contact with the item immediately sustains three dice of aggravated damage. Furthermore, once shocked by the item a djinn cannot willingly touch the item again without first spending a Willpower point.