Vladimira Rada's Statistics
Circa: 2022 C.E.
Plots: Vladimira was sent by her grand-sire to establish a foothold in Sofia Grad for the League of Oradea.
Secrets: Vladimira has blood-bound the Toreador architect Jarvis Acton in order to use him as a spy within the Triumvirate. Incidentally, via Acton's mentor Henry Stern, her grand-sire is now forming an alliance with an Indian Tzimisce ancient.
Haven: The House of Blood in Leskovdol Village.
Clan: Tzimisce (Caste of Koldun)
Generation: 7th
Born: 1515 A.D.
Embrace: 1555 A.D.
Sire: Elica the Red - Prince of Szczecin, Poland.
Nature: Plotter
Demeanor: Mediator
Apparent Age: It varies from late teens to early thirties.
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 4, Manipulation 6, Appearance 6
Mental: Perception 6, Intelligence 5, Wits 5
Talents: Alertness 5 (strange tastes, odd scents, spiritual manifestations), Athletics 3 (dancing, climbing), Brawl 5 (claws, fangs, armor spikes), Dodge 5 (cover, leap aside, weave & duck) , Empathy 6 (deception, fear, finding weakness), Expression 3 (calligraphy, poetry), Intimidation 6 (station, veiled threats, feral hiss), Leadership 3 (servants, small groups), Subterfuge 6 (changing the subject, lies of omission, plausible deniability)
Skills: Animal Ken 6 (cats, horses, hounds), Crafts 6 (sewing, wax-craft, painting), Etiquette 5 (aristocratic, bureaucratic, mercantile), Melee 3 (scissors, needles), Performance 5 (flirtation, ignorance, physical illness), Riding 5 (side-saddle, jumping obstacles, horse-back chases), Security 1 (picking locks), Stealth 2 (moving silently), Survival 5 (forests, hunting game, finding shelter), Torture 6 (slow torture, mechanical apparatuses, pain enhancing drugs)
Knowledges: Academics 5 (Renaissance art, European history, heraldry), Finance 3 (cash flow, simple investment), Herbalism 4, Investigation 5 (motive, physical searches, hidden compartments), Law 6 (verbal agreements, contracts, treaties), Linguistics 5 (a plethora of modern languages and ancient Slavonic), Medicine 3 (anatomy, dissection), Occult 6 (Koldunism, spirits, summoning), Politics 5 (bribes, diplomacy, assassination), Science 5 (astronomy, chemistry, physics)
Disciplines: Animalism 6, Auspex 6, Celerity 3, Dominate 4, Fortitude 3, Presence 6, Protean 5, Sorcery 5, Vicissitude 6
Discipline Techniques: A few.
Advanced Disciplines: Animalism 6 (Quell the Herd), Auspex 6 (What People Want to Hear), Presence 6 (Love), Vicissitude 6 (Flesh to Blood)
Sorcerous Paths: Way of Spirit 5, Way of Earth 5, Way of Wind 5
Koldunic Rituals: Many.
Backgrounds: Allies 5 (Slavic politicians), Contacts 5 (European diplomatic community), Generation 6, Herd 5 (villagers), Influence 2 (EU), Mentor 5 (Elica), Resources 5 (inherited wealth), Retainers 5 (szatchla), Status 2 (known vampire diplomat)
Flaws / Merits:
Virtues: Conviction 3, Self-Control 5, Courage 4
Morality: Road of Kings (Path of the Vizier) 8
Willpower: 8
Destiny: