Unraveling the Local Tapestry
Also known as Blessing Dissenters with Nahema, This power is a mental hand grenade. The Follower who releases this power pulls the anchor string for the collective reality of multiple people around him or her. When the Second Generation decided to torture Nahema, they did so in a divine, terrifying fashion. The torture of Nahema left her out of touch with the relative dimensions around her, and this power does the same to those in the vicinity of the Nahemite. For the duration of the power, up becomes down, light becomes dark, and communication becomes garbled. Excruciating, random pain attacks the senses of those victims around the Nahemite, and only those of strong will can resist this powers effects for long. Now the point of Blessing Dissenters with Nahema is to convert those who are non-believers into faithful followers. While this power is in place, part of the garbled sensory input that does come through is the prayers of the Followers of Nahema, insinuating the majesty and wonder of her being. How loving and following Nahema brings peace and joy. How only through the acceptance of Nahema into your heart can bring you balance, peace, and joy. Each round or scene spent in the torture that is the Blessing Dissenters with Nahema the dissenters must roll their temporary willpower or find themselves being programed with the beliefs of the Cult of Nahema. When the subject has broken and accepted Nahema, the power ends.
System: This power is brought into focus when the caster spends a blood point, rolling Intelligence + Occult. Standard difficulty applies. Each success doubles on the initial radius of 10', so 2 successes is 20', 3 successes is 40', etc. Everyone inside collapses in pain and disorientation, as the world no longer makes sense and pain is the only describable sensation to be felt. The only physical damage resulting from this power is born out from what victims do to each other and themselves while in the grasp of Nahema's pain. Spending willpower will allow the victims to push off the power for a round if in combat, or a scene if in a regular situation. Anyone in the grip of the power will find walking and standing impossible, and feel the torture that warped Nahema's mind and gave her Inspiration.
Each success also lengthens the amount of time the power is in place.
- 1 success = 1 scene, or 5 rounds
- 2 successes = 2 scenes, or 10 rounds
- 3 successes = 3 scenes, or 15 rounds
- 4 successes = 4 scenes, or 20 rounds
- 5 successes = 5 scenes, or 25 rounds.