Twist the Feral Will

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Animalism 7

While Cainites recognize their bestial nature - indeed, often relying on it to guide their way on the immortal path - they know they are superior to all other creatures. This power reflects the Cainite's utter mastery over lesser beasts. The vampire need not bother possessing an animal; the smaller portion of her will is enough to seize control of the creature's spirit and force it to do her bidding. This influence is so great that it is unnecessary to speak commands or be present once the animal is controlled; in fact, the vampire may go about other business while maintaining control.

System: To initiate this power, the vampire must achieve eye contact with the animal. The player rolls Manipulate + Animal ken (difficulty 7); the number of successes obtained determines the strength of control. One success is sufficient to demand actions that are natural to the beast, while five successes creates a bond so strong that the animal can perform highly complex actions (specifics are left to the Storyteller's discretion). The vampire may perform other actions while commanding the animal, but such activities are done at a higher level of difficulty (determined by the Storyteller). Contact is broken if the creature goes more than a mile from the character. If the player botches the roll to use this power, the vampire enters frenzy as she is overwhelmed by animalistic impulses.