Touch the Protector's Mind

From The World Is A Vampire
Jump to: navigation, search

Koldunism Level 5

This ritual links the caster's mind with that of Telyavel, the protector of the dead. This ability is only used in extreme circumstances, such as when an invading army threatens the protected realm of the sorcerer. By drawing upon the essence of this ancient being, the vampire is able to enhance her Physical and Mental Attributes and gains access to powers beyond her normal abilities.

System: The vampire spends one hour in meditation, focusing her thoughts upon establishing contact with the mind of Telyavel. The Cainite's player then expends five blood points and makes a Willpower roll (difficulty 9). A single success puts her in contact with the mind of Telyavel. The caster immediately gains 10 dice to allot to her Physical or Mental Attributes in any combination, though she may not increase any Attribute beyond its normal maximum. In addition, all her Disciplines function as if she had one additional level in them, including enabling her to use powers she has not yet mastered. The ritual also confers upon the vampire the ability to remain awake during daylight hours and provides some immunity from sunlight, provided the caster does not directly expose herself to the sun's rays (i.e., she must remain in the shade on under some sort of cover). This ability lasts from one moonrise to the next. No successes means that the caster fails in her attempt to touch the dead god's mind. A botch means that the vampire takes five levels of aggravated damage (which she may attempt to soak). In addition, the vampire may acquire a permanent Derangement (unless her player is successful in a Willpower roll) from touching the god's mind too closely without receiving his favor.