Torpid Hibernation
Fortitude 3, Protean 3
With this power, a vampire may enter controlled torpor without fear of slumbering away the ages. She simply sinks into the earth and rests, knowing she will arise again when the desired time comes.
System: The vampire melds with the ground using Interred in the Earth (Protean 3), or a similar power such as Tree Meld (p. 167) or Stone Meld (p. 166); her player spends five blood points and rolls Stamina + Survival (difficulty 6). If successful, the vampire enters torpor and automatically reawakens after the specified duration. Upon awakening, the character rises to the earth, though her awakening is delayed until dusk if the power ends during the day. Failure means the vampire does not enter torpor, but arises the next evening as normal from her slumber. A botch drives the vampire into normal torpor, leaving her to slumber and awaken according to her Road rating.
Experience Cost: 21