The Process of Seduction
• Seduction [variable]: Vampires are master seduc- ers, for their very sustenance often depends on coaxing potential prey into an intimate liaison. The particular situation and style of the seduction determine which Ability is used.
Seduction is an involved process involving several different rolls and Abilities:
• First roll (approach/opening remarks): The player rolls Appearance + Subterfuge versus a difficulty equal to the subject’s Wits + 3. Each success beyond the first adds one die to the vampire’s dice pool for the second roll. A failure means the subject expresses his disinter- est; a botch means the subject might grow disgusted or angry.
• Second roll (witty repartee): The player rolls Wits + Subterfuge versus a difficulty equal to the subject’s Intelligence + 3. Again, each success beyond the ini- tial one adds one die to the dice pool for the final roll. If the roll fails, the subject breaks off the contact, but might prove receptive at a later date (after all, the first impression was good).
• Third roll (suggestive/intimate conversation): The player rolls Charisma + Empathy versus a difficulty of the subject’s Perception + 3. If the third roll succeeds, the subject is enamored with the character and agrees to accompany her to a private spot. What happens next is best handled with roleplaying.
On a botch, the vampire likely ends up with a drink in her face.