Test the Road
Animalism 3, Auspex 2
This power is chiefly used by Wardens to test the sincerity of pilgrims who wish to visit Feral holy sites. Some Lorekeepers also employ it to check the veracity of Cainites who approach them wishing to be taught the lore of the Road of the Beast.
The Feral begins asking the suspect Cainite a series of questions about the Beast or asks them to begin hunting. The nature of the test is not really important. the Feral is actually watching the way the other Cainite speaks and acts to see if the Beast is truly just below the surface, guiding her actions.
System: The player rolls the character's Road rating (difficulty 8). The Storyteller might want to make this roll in secret so the player doesn't know whether the information she gets is true or false. Each success indicates how clearly the Feral can determine the motives of the stranger. A botch indicates that the Feral perceives the stranger as a senior follower of the Road of te Beast immediately.
1 Success | Can determine whether the stranger is hostile to the Road of the Beast |
2 | Can determine whether the stranger is interested in the Road of the Beast |
3 | Can determine whether the stranger is a Feral or not. |
4 | Can determine whether the stranger is a feral or not, and if so, what path (if any) he follows. |
5 | As above, but can also place the stranger's Road rating in one of the following categories: low (1-4), medium (5-7), or high (8-10). |
Note that if the target is not a follower of the road of the Beast, the character cannot determine what road she actually walks.
Experience Cost: 21