Talk:Path of Cruor

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Path of Cruor

Keith's Comment: So I am posting some things...but they are suggestion only. If you all don't feel they are in keeping with the concept of this path, let me know what you are thinking. I am moving along the idea of perception/interaction/small summons/larger summons


Brian & Keith: My thought on the Path of Cruor is that it likely has a passing similarity to Animalism. Thus the following template is how I would like to proceed, if you agree. -- Bruce "The Magister 10:50, 9 June 2015 (MDT)"


Description
While the following descriptions and system are crude, they are basic ideas about how the path would work and will likely require fine-tuning. "The Magister 10:59, 9 June 2015 (MDT)"

Eyes of the Wraith - Level 1

The vampire can peer from the Living World into the Underworld and from the Underworld into the Living World the same way.

System: No roll is required, though using the power costs one Blood Point. The effects last the entire scene, and the character can shrift her senses from one world into the other at will. While focusing on one world, she cannot perceive what is happening in the other. This power only allows her to look and listen.


Oblivion's Tongue - Level 2

With this power the Naga Raja can establish a empathic link with the creatures of the Tempest, allowing a basic exchange of information. Far more primitive than the Vitreous Path power Thoughts of the Dead, this power of the Path of Cruor doesn't allow for any kind of mind-reading so much as a simple exchange of mental images and emotions. While simple ideas and basic concepts can be intuited, complex ideas are beyond the scope of this power.

System: Intelligence + Empathy at a variable difficulty from 3 to 9. Brilliant creatures of the Tempest could easily understand the message trying to be relayed and would rate a difficulty of 3, while plasmics with an animal intelligence would be close to a difficulty of 9.


Summon the Beasts of the Storm - Level 3

As the title suggests, this power summons one or more of the plasmic creatures of the Tempest. They are bound by mystic laws to attend the Naga Raja's call, but upon arrival they may behave as they wish and the Eater of the Dead had best have a plan for how to influence or control the gathering of plasmic-beasts.

System: Charisma + Survival at a variable difficulty.

Bind the Creatures of Chaos - Level 4

This power allows the Naga Raja to bind the plasmic beasts of the Tempest to his will by allowing him to us the vampiric blood-bond on the Tempest creatures, either in the Underworld or should he manifest them in the Living Lands. Of course this power is predicated upon the existing rules for the blood-bond, so the Naga-Raja must call the same creatures three times to ensure absolute control over them. But as with the rules for the blood-bond, the Underworld elementals are immediately predisposed to favor the necromancer upon the first drink with further influence granted by the second drink and complete bondage with the third and final drink.

System: The necromancer must expend two (2) points of blood and roll Manipulation + Occult at a difficulty of seven (7) to manifest the blood on the far side of the Shroud. One point of blood is lost in sacrifice to the Underworld's entropic energies while the second becomes a meal for the plasmic-creature. It should be noted that this exchange is not one sided, the plasmic-creature gains a point of pathos from the vampire's blood, it can generally find its domitor regardless of which world he might be in and it also gains a point of the Potence Discipline as all ghouls do. If the creatures are summoned to the living world first, the Naga Raja need only sacrifice one (1) point of blood to feed the Underworld animal.


Call Forth and Manifest the Tempest Horde - Level 5

The vampire can issue an unearthly cry heard both in the Living World and in the Shadowlands, regardless of where the vampire is at the time. The cry will summon creatures of the Tempest. The creatures will appear in the Living World if the vampire so wishes it or remain nearby in the Shadowlands. The vampire must declare what properties the creatures must have, what type of Tempest creature he wants to heed his call in the way he words and performs the call.

System: The necromancer rolls Charisma + Occult vs. the local Shroud. The number of successes equals the number of creatures called. If the necromancer wants the creatures to manifest in the Living World he must expend one Blood Point for each creature to take physical form. If he wants them to serve him in the Shadowlands then he is not required to expend Blood. It takes the creatures a number of rounds to arrive, equal to the necromancer’s Charisma minus ten. The creatures remain for a Scene or until their physical / spiritual form is destroyed. The necromancer may command them as individuals or as a group, according to his desire. If the necromancer botches this roll a number of creatures equal to the number of botches arrive as per the Night-Cry description above and attack the necromancer. The creatures vary in power and it is left up to the fiendish mind of the storyteller as to what these things are and how powerful. If the necromancer is wise, he expends no Blood for these creatures. They remain as long as they like.

Keith's Reply: I like your version a lot Bruce, well put together. I would be willing to go with your version.