Seraph
Divine Host
Seraph, or "the burning ones" are strong, fast, and ruthless in the pursuit of demons. Their mere presence is a Faith Rating of 2, and they can create holy fire (Faith Point used up to activate)on anything touching them at will. They have a holy aura, which means it bright, practically a beacon. Seraph can detect the use of magic or Vampiric disciplines that have been used within a 10' radius of where the Seraph is standing. Seraph that are attacked are the Fist of God, so what damage with their hands is aggravated (1 Faith Point).
A mortal seeing a Seraph aflame will behave like one exposed to the delerium.
As they are "the burning ones", animals fear the fire contained in their souls, and will shun them.
Seraph have between 5 and 10 Faith Points each day.
Lore of the Host
- Lore of the FundamentThe secrets of the fundamental forces underlying the universe.
- Lore of Humanity The power to engage, influence and manipulate mortals.
- Lore of the CelestialsThe power to enhance or manipulate the evocations of other celestials.
- Lore of FlameThe power to summon and control fire.
- Lore of Radiance The power to inspire, awe, and terrify mortals
- Lore of Awakening The secrets of animating living and unliving matter.
- Lore of the FirmamentThe power to view people and events of vast distances.
- Lore of the Winds The power to call and command the winds.
- Lore of the Earth The secrets of controlling the forces of the earth.
- Lore of Paths The power to find, create, or seal pathways between two points.
- Lore of the Forge The power to shape raw matter into objects of wonder.
- Lore of Light The secrets of using light to create potent illusions.
- Lore of Patterns The secrets of reading the grand design and seeing what is to come.
- Lore of Portals The power to create doorways between spaces and dimensions.
- Lore of Longing The power to manipulate a mortals deepest desires.
- Lore of Storms The power of commanding the sea and storms.
- Lore of Transfiguration The power to transform into the object of another's desire.
- Lore of the Beast The secrets of animal summoning, control, and possession.
- Lore of the Flesh The lore of restoring, enhancing, and shaping living flesh.
- Lore of the Wild The power to command the green things of the field.
- Lore of Death The secrets of death and decay.
- Lore of the Spirit The power to summon, command, and bind the spirits of the dead.
- Lore of the Realms The secrets of travel between the physical and spiritual realms.
- Lore of Law
- Lore of Purification
- Lore of Observance