Sense the Sin
Righteous Christians must admit that all have sinned and fallen short of the glory of god. Who better to know the hidden paths that evil carves in the soul than the most grievous of sinners? The Baali use this power to discover the innate weaknesses or past missteps of their victims. Rarely, the Baali invoking this power uncovers a weakness in his victim that has nothing to do with her soul - perhaps a favored hunting ground, or the location of a haven. The Baali look upon these moments of dark inspiration as gifts from their profane gods. Fledgling Baali invoking this power uncovers a weakness in his victim that has nothing to do with her soul - perhaps a favored hunting ground, or the location of a haven. The Baali look upon these moments of dark inspiration as gifts from their profane gods. Fledgling Baali must exploit this stolen knowledge with nothing but their own cunning. More experienced members of the bloodline can use what they have learned to further violate their victim's souls using more powerful permutations of this Discipline.
Using Sense the Sin does not require eye contact, but the Baali must intensely scrutinize his subject (giving her the "evil eye"); the subject or others around may take notice of, and possibly umbrage at, this intent study.
System: The player rolls Perception + Empathy against a difficulty of the target's Self-Control / Instinct + 4. Success indicates that the Baali has discovered a weakness in the target. the Storyteller must use her judgement to determine the depth and significance of the information revealed. As a guideline, one success may reveal a low Virtue, weak Willpower, or recent actions that violated the tenets of the target's road. Two successes may reveal a closely guarded secret or a path habitually travelled; three or more successes may uncover the exact nature of a Derangement, a formative and traumatic event from the target's past, or a secret entrance to a haven.
The Baali may learn more than one weakness using this power, with the Storyteller dividing the successes as she sees fit. Only one weakness is learned each turn, however, with each additional secret requiring another round of concentration, but no further rolls. Sense the Sin may only be used once per night on a given victim, whether it succeeds or fails. Repeated use on a victim may raise the difficulty, at the Storyteller's discretion.