Safe Passage
The vampire may invoke this power to pass safely through a crowd without fear of harm. It is not a matter of actively hiding in the crowd, but the vampire making her spirit seem pleasant or inoffensive. People move out of the way, nod politely, treat her with respect, and offer her shelter without any conscious idea of why they do so. Activating this power also means that people are unfriendly to anyone who pursues the vampire or wishes her harm.
System: This power is always considered "on," although Salubri may selectively shut it off. If there is someone in a crowd who actively wishes to harm the vampire (such as a hunter or other pursuer), then the vampire and hunter must make contested Willpower rolls (difficulty 6). If the Salubri wins, the hunter's interest in chasing his target fades somewhat ("What am I doing here?") and he suffers Dice Pool penalties based upon the number of successes gained by the Salubri while following her. (For example, if the Salubri won the contested Willpower roll by a margin of two successes, the hunter would lose two from all his Dice Pools until he gave up the pursuit.) If the hunter wins, he is unaffected by the attempt.
This penalty fades at the next sunrise, though if the hunter resumes the chase again, he will likely come under it's effects once more.
Note that this power affects only those with casual or minimal knowledge of the Salubri in question, such as those whom she passes in a marketplace. It does not affect anyone who has known her long enough to form an opinion of her.