SUMMON THE DEPARTED
● -- SUMMON THE DEPARTED
Dice Pool: Charisma + Occult = 4
Cost: Imbue 1 Divinity
Description: You can cause a corpse to speak, or summon a person’s
ghost, shade, or other culturally appropriate remnant from the site of their grave for one
scene. The corpse or shade cannot act except to speak,
but you can try to influence it just like anyone else. When the ghost arrives it will likely be put out with the Avatar. The undead retains all
memories it had in life, except for a blank space of about
five minutes leading up to the time of their death. As long
as you imbue Divinity in this power, the undead’s answers
provide a bonus (+3 dice) on any applicable rolls, such as
tracking down the person who killed them.
You can only use this Boon on the same undead once
per session.
The Scion mystically calls out to a ghost and commands its immediate presence. To do so, the Scion either holds some item the dead person held dear or holds hands with a blood relative of the deceased as she speaks the ghost’s full name aloud. The ghost automatically hears the call, no matter how far away from the Scion it is. It may resist the summons with a (Willpower + Integrity + Legend) roll. If the Scion’s player’s roll gets more successes than the ghost’s, the ghost disappears from wherever it was and reappears before the Scion. When it arrives, it is under no compulsion to materialize for any witnesses or to even acknowledge the Scion’s attention. A Scion can attempt to summon a particular ghost only once per scene. A ghost cannot be summoned across a ward or an unbroken line of salt.