Resources -- medieval

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World of Darkness -- Medieval

Description: Resources are assets your character controls. These may be gold, investments, property, commercial inventories, or even taxes and tithes. A character with no dots in Resources may have enough clothing and supplies to get by, or she may be destitute and squatting. You receive a basic allowance each month based on your rating, so detail exactly where this money comes from. Players may purchase Resources for their characters with pooled Background points.

Sufficient. You can maintain a typical residence in the style of the working class with stability, even if spending sprees come seldom.

•• Moderate. You can display yourself as a member in good standing of the merchant class, with the occasional gift and indulgence seemly for a person of even higher station. You can maintain a servant or hire specific help as necessary. A fraction of your resources are available in coin or gold, readily portable property (like jewelry), and other valuables that let you maintain a standard of living at the one-dot level wherever you happen to be, for up to six months.

••• Comfortable. You are a prominent and established member of your community, with land and an owned dwelling. You likely have more tied up in equity and property than you do in ready coin. You can maintain a one-dot quality of existence wherever you are without difficulty, for as long as you choose.

•••• Wealthy. You rarely touch gold, as most of your assets exist in tangible forms that are themselves more valuable and stable than coin. You hold more wealth than many of your local peers. When earning your Resources doesn’t enjoy your usual degree of attention, you can maintain a three-dot existence for up to a year, and a two-dot existence indefinitely.

••••• Extremely Wealthy. You are the model to which others strive to achieve, at least in the popular mind. You have vast and widely distributed assets, perhaps tied to the fates of nations, each with huge staffs and connections to every level of society through a region. You travel with a minimum of three-dot comforts, more with a little effort.